callable venom

Allow the two venoms to be given type names.  Only matters if
player manages to get either of them into inventory.
This commit is contained in:
PatR
2020-12-18 18:04:34 -08:00
parent 143850e3c9
commit 803119a72b
+2 -2
View File
@@ -1,4 +1,4 @@
/* NetHack 3.7 do_name.c $NHDT-Date: 1606504240 2020/11/27 19:10:40 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.184 $ */ /* NetHack 3.7 do_name.c $NHDT-Date: 1608343467 2020/12/19 02:04:27 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.185 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Pasi Kallinen, 2018. */ /*-Copyright (c) Pasi Kallinen, 2018. */
/* NetHack may be freely redistributed. See license for details. */ /* NetHack may be freely redistributed. See license for details. */
@@ -1335,7 +1335,7 @@ const char *name;
static NEARDATA const char callable[] = { static NEARDATA const char callable[] = {
SCROLL_CLASS, POTION_CLASS, WAND_CLASS, RING_CLASS, AMULET_CLASS, SCROLL_CLASS, POTION_CLASS, WAND_CLASS, RING_CLASS, AMULET_CLASS,
GEM_CLASS, SPBOOK_CLASS, ARMOR_CLASS, TOOL_CLASS, 0 GEM_CLASS, SPBOOK_CLASS, ARMOR_CLASS, TOOL_CLASS, VENOM_CLASS, 0
}; };
boolean boolean