ifdef, not if
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@@ -630,7 +630,7 @@ extern dlevel_t level; /* structure describing the current level */
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#define MON_BURIED_AT(x, y) \
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(level.monsters[x][y] != (struct monst *) 0 \
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&& (level.monsters[x][y])->mburied)
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#if EXTRA_SANITY_CHECKS
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#ifdef EXTRA_SANITY_CHECKS
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#define place_worm_seg(m, x, y) do { \
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if (level.monsters[x][y] && level.monsters[x][y] != m) impossible("place_worm_seg over mon"); \
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level.monsters[x][y] = m; \
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