finish moving a couple of short patches to 3.6.4
And make the revised teleport portion match.
This commit is contained in:
@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.19 $ $NHDT-Date: 1575755075 2019/12/07 21:44:35 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.22 $ $NHDT-Date: 1576288434 2019/12/14 01:53:54 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -10,12 +10,8 @@ hero polymorphed into a vampire can use #monster to shape-shift rather than
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adjust bones filename buffer sizes to accommodate suffix
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fix internal self-recover to work with recent fields added to checkpoint file
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improvements to pronoun usage when hallucinating
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message "your knapsack can't accomodate any more items" when picking stuff up
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or removing such from container was inaccurate if there was some gold
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pending; vary the message rather than add more convoluted pickup code
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function calls made from mapglyph based on dungeon level are now called once
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per level
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allow teleporting onto the vibrating square
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Fixes to Pre-3.7.0 Problems that Were Exposed Via git Repository
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 teleport.c $NHDT-Date: 1576281515 2019/12/13 23:58:35 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.95 $ */
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/* NetHack 3.6 teleport.c $NHDT-Date: 1576288434 2019/12/14 01:53:54 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.106 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -264,9 +264,8 @@ boolean trapok;
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/* allow teleportation onto vibrating square, it's not a real trap */
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struct trap *trap = t_at(x, y);
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if (trap && trap->ttyp != VIBRATING_SQUARE) {
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if (trap && trap->ttyp != VIBRATING_SQUARE)
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return FALSE;
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}
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}
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if (!goodpos(x, y, &g.youmonst, 0))
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return FALSE;
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