Initial check in of icontext work.
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@@ -552,7 +552,6 @@ typedef unsigned char uchar;
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#endif
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/* End of Section 4 */
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#ifdef TTY_TILES_ESCCODES
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@@ -192,6 +192,7 @@ E NEARDATA char dogname[];
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E NEARDATA char catname[];
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E NEARDATA char horsename[];
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E char preferred_pet;
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E const char *occtxt; /* defined when occupation != NULL */
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E const char *nomovemsg;
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E char lock[];
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@@ -437,6 +438,31 @@ struct early_opt {
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boolean valallowed;
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};
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/* instance_context holds per game instance data that does not need to be
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* persisted upon game exit. This game instance data is one of the first
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* things initialized during the initialization of the game engine.
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* It is initialized with icontext_initial_state found in decl.c */
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struct instance_context {
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int oldcap; /* encumberance - pickup.c */
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int petname_used; /* user preferred pet name has been used - dog.c */
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int jumping_is_magic; /* current jump result of magic - apply.c */
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int polearm_range_min; /* apply.c */
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int polearm_range_max; /* apply.c */
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int spec_dbon_applies; /* coordinate effects from spec_dbon() with
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* messages in artifact_hit() - artifact.c */
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int mrank_sz; /* loaded by max_rank_sz - botl.c */
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short nocreate; /* ini_inv() - u_init.c = STRANGE_OBJECT */
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short nocreate2; /* ini_inv() - u_init.c = STRANGE_OBJECT */
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short nocreate3; /* ini_inv() - u_init.c = STRANGE_OBJECT */
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short nocreate4; /* ini_inv() - u_init.c = STRANGE_OBJECT */
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};
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E struct instance_context icontext;
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E void icontext_init();
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#undef E
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#endif /* DECL_H */
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