(from <Someone>)

Correct Makefile.gcc for win32
This commit is contained in:
nethack.allison
2002-03-11 20:56:53 +00:00
parent 2148c5f574
commit 82393ebfa7

View File

@@ -555,14 +555,14 @@ tileutil: $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe
@echo Optional tile development utilities are up to date.
ifeq "$(GRAPHICAL)" "Y"
$(NHRES): $(TILEBMP) $(WIN32)\winhack.rc $(WIN32)\mnsel.bmp \
$(NHRES): $(TILEBMP16) $(WIN32)\winhack.rc $(WIN32)\mnsel.bmp \
$(WIN32)\mnselcnt.bmp $(WIN32)\mnunsel.bmp \
$(WIN32)\petmark.bmp $(WIN32)\NetHack.ico $(WIN32)\rip.bmp \
$(WIN32)\splash.bmp
@$(rc) -o$@ --include-dir $(WIN32) -i $(WIN32)/winhack.rc
else
$(NHRES): $(NTSYS)/console.rc
@$(rc) -o$@ --include-dir $(NTSYS) $(NTSYS)/console.rc
$(NHRES): $(NTSYS)/console.rc $(NTSYS)/NetHack.ico
@$(rc) -o$@ --include-dir $(NTSYS) -i $(NTSYS)/console.rc
endif
#==========================================
@@ -583,9 +583,9 @@ $(GAME)_.ico : $(NTSYS)/$(GAME).ico
graphicschk:
ifeq "$(GRAPHICAL)" "Y"
@echo ----
@echo NOTE: This build will include tile support.
@echo ----
@echo ----
@echo NOTE: This build will include tile support.
@echo ----
endif
$(subst /,\,@echo graphicschk > graphicschk)
@@ -642,44 +642,44 @@ $(SRC)/vis_tab.c: $(U)makedefs.exe
$(U)uudecode.exe: $(O)uudecode.o
@$(link) $(LFLAGSU) -o$@ $(O)uudecode.o
$(O)uudecode.o: $(SSYS)\uudecode.c
$(O)uudecode.o: $(SSYS)/uudecode.c
$(NTSYS)\NetHack.ico : $(U)uudecode.exe $(NTSYS)\nhico.uu
$(NTSYS)/NetHack.ico : $(U)uudecode.exe $(NTSYS)/nhico.uu
$(subst /,\,chdir $(NTSYS)) & \
$(subst /,\,uudecode.exe nhico.uu) & \
$(subst /,\,chdir ..\..\src)
$(WIN32)\NetHack.ico : $(U)uudecode.exe $(NTSYS)\nhico.uu
$(WIN32)/NetHack.ico : $(U)uudecode.exe $(NTSYS)/nhico.uu
$(subst /,\,chdir $(WIN32)) & \
$(subst /,\,..\..\util\uudecode.exe ../../sys/winnt/nhico.uu) & \
$(subst /,\,chdir ..\..\src)
$(WIN32)\mnsel.bmp: $(U)uudecode.exe $(WIN32)\mnsel.uu
$(WIN32)/mnsel.bmp: $(U)uudecode.exe $(WIN32)/mnsel.uu
$(subst /,\,chdir $(WIN32)) & \
$(subst /,\,..\..\util\uudecode.exe mnsel.uu) & \
$(subst /,\,chdir ..\..\src)
$(WIN32)\mnselcnt.bmp: $(U)uudecode.exe $(WIN32)\mnselcnt.uu
$(WIN32)/mnselcnt.bmp: $(U)uudecode.exe $(WIN32)/mnselcnt.uu
$(subst /,\,chdir $(WIN32)) & \
$(subst /,\,..\..\util\uudecode.exe mnselcnt.uu) & \
$(subst /,\,chdir ..\..\src)
$(WIN32)\mnunsel.bmp: $(U)uudecode.exe $(WIN32)\mnunsel.uu
$(WIN32)/mnunsel.bmp: $(U)uudecode.exe $(WIN32)/mnunsel.uu
$(subst /,\,chdir $(WIN32)) & \
$(subst /,\,..\..\util\uudecode.exe mnunsel.uu) & \
$(subst /,\,chdir ..\..\src)
$(WIN32)\petmark.bmp: $(U)uudecode.exe $(WIN32)\petmark.uu
$(WIN32)/petmark.bmp: $(U)uudecode.exe $(WIN32)/petmark.uu
$(subst /,\,chdir $(WIN32)) & \
$(subst /,\,..\..\util\uudecode.exe petmark.uu) & \
$(subst /,\,chdir ..\..\src)
$(WIN32)\rip.bmp: $(U)uudecode.exe $(WIN32)\rip.uu
$(WIN32)/rip.bmp: $(U)uudecode.exe $(WIN32)/rip.uu
$(subst /,\,chdir $(WIN32)) & \
$(subst /,\,..\..\util\uudecode.exe rip.uu) & \
$(subst /,\,chdir ..\..\src)
$(WIN32)\splash.bmp: $(U)uudecode.exe $(WIN32)\splash.uu
$(WIN32)/splash.bmp: $(U)uudecode.exe $(WIN32)/splash.uu
$(subst /,\,chdir $(WIN32)) & \
$(subst /,\,..\..\util\uudecode.exe splash.uu) & \
$(subst /,\,chdir ..\..\src)