Remove symbol setting options which do not work anymore
This commit is contained in:
47
dat/opthelp
47
dat/opthelp
@@ -163,38 +163,6 @@ align Your starting alignment (align:lawful, align:neutral,
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or align:chaotic). You may specify just the first letter. [RANDOM]
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catname the name of your first cat [NONE]
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dogname the name of your first dog [NONE]
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dungeon a list of symbols to be used in place of the default ones for
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drawing the dungeon.
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The symbols are subjected to a fair amount of processing, so
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that you can use C-style escapes such as \n or \081 as well as
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indicate control characters by ^x or meta characters by \Mx.
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As usual, \ can force the next character to be taken literally.
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Since many of the default symbols are overloaded, they are
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given here by name instead of symbol, with some added notes:
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stone (solid rock, normally ' ')
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vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)
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crwall tuwall tdwall tlwall trwall (wallified maze characters)
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nodoor vodoor hodoor (no, vertical, horizontal open door)
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vcdoor hcdoor (vertical, horizontal closed door)
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ironbars tree room darkcorr litcorr
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upstair dnstair upladder dnladder
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altar grave throne sink fountain pool ice lava
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vodbridge hodbridge (vertical, horizontal open drawbridge)
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vcdbridge hcdbridge (vertical, horizontal closed drawbridge)
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air cloud water
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default: \ |--------||.-|++##.##<><>_\\#{}.}..##\ #}
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effects like dungeon, but for special effects symbols
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vbeam hbeam lslant rslant (generic zap beams)
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digbeam flashbeam (special beams for digging and cameras)
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boomleft boomright (boomerangs)
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ss1 ss2 ss3 ss4 (shielding sequence)
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sw_topl, sw_topm, sw_topr, (swallow, top row)
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sw_midl, sw_midr, (swallow, middle row [no center])
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sw_botl, sw_botm, sw_botr (swallow, bottom row)
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extl extm extr (explosion matrix top row)
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exml exmm exmr (explosion matrix middle row)
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exbl exbm exbr (explosion matrix bottom row)
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default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-/
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gender Your starting gender (gender:male or gender:female).
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You may specify just the first letter. Although you can
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still denote your gender using the "male" and "female"
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@@ -215,14 +183,9 @@ menu_* create single character accelerators for menu commands. Below
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menu_search search for a menu item [:](gxta)
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menu_select_all select all items in a menu [.](gxta)
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menu_select_page select all items on this menu page [,](gta)
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monsters like dungeon, but for monster symbols
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default: abcdefghijklmnopqrstuvwxyz
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ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~]
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msghistory number of top line messages to save [20]
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name the name of your character [obtained by asking the system or
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the player]
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objects like dungeon, but for object symbols
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default: ])[="(%!?+/$*`0_.
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pettype your preferred type of pet (cat or dog), if your character
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class uses both types; or none for no pet [RANDOM]
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playmode normal play or non-scoring explore mode or debug mode [normal]
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@@ -234,13 +197,6 @@ role Your starting role (e.g., role:Barbarian, role:Valk).
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as possible. You can also still denote your role by
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appending it to the "name" option (e.g., name:Vic-V), but the
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"role" option will take precedence. [RANDOM]
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traps like dungeon, but for trap symbols
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arrow_trap dart_trap falling_rock_trap squeaky_board
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bear_trap land_mine rolling_boulder_trap sleeping_gas_trap
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rust_trap fire_trap pit spiked_pit hole trap_door
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teleportation_trap level_teleporter magic_portal web statue_trap
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magic_trap anti_magic_trap polymorph_trap
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default: ^^^^^^^^^^^^^^^^^"^^^^
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windowtype windowing system to be used [depends on operating system]
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@@ -254,5 +210,4 @@ msg_window the type of message window to use:
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Some sample options lists are:
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!autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around
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female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #}
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rest_on_space,!verbose,menustyle:traditional
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female,nonews,dogname:Rover,rest_on_space,!verbose,menustyle:traditional
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