PR #906 - loadstone confers 'steadfastness'
Pull request by Theyflower: carrying a loadstone prevents big monsters from hitting their target for knockback effect, same as wielding Giantslayer. The PR code needed fixing (unintended switch from 'otmp' to 'obj') so I didn't use the commeit. The PR code also required that the loadstone be blessed which sounds nethackish but would mean that nobody would ever notice. Allow carrying any loadstone to prevent being knocked back. It will still be a rare accident or uncommon tactical decision. (It doesn't happen if the target is flying or levitating because those checks deliberately come first.) supersedes #906 closes #906
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@@ -974,7 +974,8 @@ bigroom variant 2 may have ice floor in unlit areas
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some large monsters can knock back smaller monsters with a hit
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change Demonbane to a mace, make it the first sac gift for priests,
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and give it an invoke ability to banish demons
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wielding Giantslayer prevents knockback from larger monsters
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wielding Giantslayer prevents knockback from larger monsters; likewise for
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carried loadstone(s)
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scared hostile monster which cannot move away will attack
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prevent a fog cloud that has engulfed the hero from moving under closed doors
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allow cutting a known spider web with wielded weapon by force-fighting the web
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@@ -4616,6 +4616,12 @@ m_is_steadfast(struct monst *mtmp)
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if (is_art(otmp, ART_GIANTSLAYER))
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return TRUE;
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/* steadfast if carrying any loadstone (and not floating or flying) */
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for (otmp = is_u ? g.invent : mtmp->minvent; otmp; otmp = otmp->nobj)
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if (otmp->otyp == LOADSTONE)
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return TRUE;
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return FALSE;
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}
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