PR #906 - loadstone confers 'steadfastness'

Pull request by Theyflower:  carrying a loadstone prevents big
monsters from hitting their target for knockback effect, same as
wielding Giantslayer.

The PR code needed fixing (unintended switch from 'otmp' to 'obj')
so I didn't use the commeit.  The PR code also required that the
loadstone be blessed which sounds nethackish but would mean that
nobody would ever notice.  Allow carrying any loadstone to prevent
being knocked back.  It will still be a rare accident or uncommon
tactical decision.  (It doesn't happen if the target is flying or
levitating because those checks deliberately come first.)

supersedes #906
closes #906
This commit is contained in:
PatR
2022-10-22 23:57:05 -07:00
parent 84fabf764a
commit 86cbf9366a
2 changed files with 8 additions and 1 deletions

View File

@@ -974,7 +974,8 @@ bigroom variant 2 may have ice floor in unlit areas
some large monsters can knock back smaller monsters with a hit
change Demonbane to a mace, make it the first sac gift for priests,
and give it an invoke ability to banish demons
wielding Giantslayer prevents knockback from larger monsters
wielding Giantslayer prevents knockback from larger monsters; likewise for
carried loadstone(s)
scared hostile monster which cannot move away will attack
prevent a fog cloud that has engulfed the hero from moving under closed doors
allow cutting a known spider web with wielded weapon by force-fighting the web

View File

@@ -4616,6 +4616,12 @@ m_is_steadfast(struct monst *mtmp)
if (is_art(otmp, ART_GIANTSLAYER))
return TRUE;
/* steadfast if carrying any loadstone (and not floating or flying) */
for (otmp = is_u ? g.invent : mtmp->minvent; otmp; otmp = otmp->nobj)
if (otmp->otyp == LOADSTONE)
return TRUE;
return FALSE;
}