Make the Elbereth restrictions more flavour-consistent
Elbereth now has to be on a square by itself; it's hard to justify why text before it would prevent it working if text after it fails to prevent it working.
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@@ -257,8 +257,7 @@ xchar x, y;
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* Ignore headstones, in case the player names herself "Elbereth".
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*
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* If strict checking is requested, the word is only considered to be
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* present if it is intact and is the first word in the engraving.
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* ("Elbereth burrito" matches; "o Elbereth" does not.)
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* present if it is intact and is the entire content of the engraving.
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*/
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int
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sengr_at(s, x, y, strict)
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@@ -269,7 +268,7 @@ boolean strict;
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register struct engr *ep = engr_at(x, y);
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if (ep && ep->engr_type != HEADSTONE && ep->engr_time <= moves) {
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return strict ? (strncmpi(ep->engr_txt, s, strlen(s)) == 0)
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return strict ? (fuzzymatch(ep->engr_txt, s, "", TRUE))
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: (strstri(ep->engr_txt, s) != 0);
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}
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return FALSE;
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