Higher chance of demon gating in Gehennom

This commit is contained in:
Pasi Kallinen
2023-01-22 13:03:10 +02:00
parent 550845c3a1
commit 8ec84ea7ff
2 changed files with 2 additions and 1 deletions

View File

@@ -1090,6 +1090,7 @@ allow setting per-level "temperature": hot, cold, or temperate, currently
digging is noisy
polymorphing into fire elemental allows you eat flammable items
hitting sleeping monsters will cause them to wake up noisily
demon gating happens more in Gehennom and less outside it
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository

View File

@@ -845,7 +845,7 @@ summonmu(struct monst *mtmp, boolean youseeit)
if (is_demon(mdat)) {
if (mdat != &mons[PM_BALROG] && mdat != &mons[PM_AMOROUS_DEMON]) {
if (!rn2(13))
if (!rn2(Inhell ? 10 : 16))
(void) msummon(mtmp);
}
return; /* no such thing as a demon were creature, so we're done */