Higher chance of demon gating in Gehennom
This commit is contained in:
@@ -1090,6 +1090,7 @@ allow setting per-level "temperature": hot, cold, or temperate, currently
|
||||
digging is noisy
|
||||
polymorphing into fire elemental allows you eat flammable items
|
||||
hitting sleeping monsters will cause them to wake up noisily
|
||||
demon gating happens more in Gehennom and less outside it
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
|
||||
@@ -845,7 +845,7 @@ summonmu(struct monst *mtmp, boolean youseeit)
|
||||
|
||||
if (is_demon(mdat)) {
|
||||
if (mdat != &mons[PM_BALROG] && mdat != &mons[PM_AMOROUS_DEMON]) {
|
||||
if (!rn2(13))
|
||||
if (!rn2(Inhell ? 10 : 16))
|
||||
(void) msummon(mtmp);
|
||||
}
|
||||
return; /* no such thing as a demon were creature, so we're done */
|
||||
|
||||
Reference in New Issue
Block a user