Higher chance of demon gating in Gehennom
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@@ -1090,6 +1090,7 @@ allow setting per-level "temperature": hot, cold, or temperate, currently
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digging is noisy
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digging is noisy
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polymorphing into fire elemental allows you eat flammable items
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polymorphing into fire elemental allows you eat flammable items
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hitting sleeping monsters will cause them to wake up noisily
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hitting sleeping monsters will cause them to wake up noisily
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demon gating happens more in Gehennom and less outside it
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -845,7 +845,7 @@ summonmu(struct monst *mtmp, boolean youseeit)
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if (is_demon(mdat)) {
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if (is_demon(mdat)) {
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if (mdat != &mons[PM_BALROG] && mdat != &mons[PM_AMOROUS_DEMON]) {
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if (mdat != &mons[PM_BALROG] && mdat != &mons[PM_AMOROUS_DEMON]) {
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if (!rn2(13))
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if (!rn2(Inhell ? 10 : 16))
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(void) msummon(mtmp);
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(void) msummon(mtmp);
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}
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}
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return; /* no such thing as a demon were creature, so we're done */
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return; /* no such thing as a demon were creature, so we're done */
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