another wall of lava fix
Use inverse video for wall of lava if color is disabled, same as is done for ordinary lava. The two won't have any visible distinction from each other but at least wall of lava won't look like water.
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@@ -2733,7 +2733,7 @@ reset_glyphmap(enum glyphmap_change_triggers trigger)
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if (!iflags.use_color) {
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/* try to provide a visible difference between water and lava
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if they use the same symbol and color is disabled */
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if (cmap == S_lava
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if ((cmap == S_lava || cmap == S_lavawall)
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&& (gs.showsyms[gmap->sym.symidx]
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== gs.showsyms[S_pool + SYM_OFF_P]
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|| gs.showsyms[gmap->sym.symidx]
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