Werewolf howling wakes up monsters
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@@ -1182,6 +1182,7 @@ with OPTIONS=blind (blind from birth), being inflicted with timed blinding
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yielded "your vision seems to dim for a moment but is normal now"
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avoid sanity_check warning if statue in water or lava gets polymorphed into a
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boulder; break it into a stack of rocks if that would happen
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werewolf or werejackal howling wakes up monsters
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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@@ -33,6 +33,7 @@ were_change(struct monst *mon)
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if (howler) {
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Soundeffect(se_canine_howl, 50);
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You_hear("a %s howling at the moon.", howler);
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wake_nearto(mon->mx, mon->my, 4 * 4);
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}
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}
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}
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