gameover
The recent bones panic included "program initialization failed"
during final rundown. The cause of the panic has already been fixed;
this fixes the silly message that was delivered with it.
Also, disclose the contents of carried statues along with normal
containers when the game ends.
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@@ -10,6 +10,9 @@ if only one monster in a monster-vs-monster fight is visible, show an I symbol
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for the other one whether it is an attacker or defender
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display "It" and not "The invisible <pet>" when an invisible pet eats food.
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include a hint about expected input when prompting for musical notes
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don't report "program initialization failed" if a panic occurs after the
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game is over
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include statue contents in end of game inventory disclosure
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Platform- and/or Interface-Specific Fixes
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