Balrogs prefer bullwhip is hero is wielding something
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@@ -1254,6 +1254,7 @@ fog clouds maintain any clouds they are in, even poisonous ones
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bone devils summon skeletons
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bone devils summon skeletons
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adjust wand of make invisible and potion of invisibility effects
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adjust wand of make invisible and potion of invisibility effects
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barbed devils have an attack that sticks you to them
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barbed devils have an attack that sticks you to them
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balrogs prefer bullwhip if hero is wielding a weapon
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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@@ -663,6 +663,8 @@ select_hwep(struct monst *mtmp)
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if (is_giant(mtmp->data)) /* giants just love to use clubs */
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if (is_giant(mtmp->data)) /* giants just love to use clubs */
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Oselect(CLUB);
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Oselect(CLUB);
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else if (mtmp->data == &mons[PM_BALROG] && uwep)
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Oselect(BULLWHIP);
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/* only strong monsters can wield big (esp. long) weapons */
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/* only strong monsters can wield big (esp. long) weapons */
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/* big weapon is basically the same as bimanual */
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/* big weapon is basically the same as bimanual */
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