Balrogs prefer bullwhip is hero is wielding something

This commit is contained in:
Pasi Kallinen
2023-10-04 19:48:21 +03:00
parent 3946c5a01d
commit 93b9467c08
2 changed files with 3 additions and 0 deletions
+1
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@@ -1254,6 +1254,7 @@ fog clouds maintain any clouds they are in, even poisonous ones
bone devils summon skeletons bone devils summon skeletons
adjust wand of make invisible and potion of invisibility effects adjust wand of make invisible and potion of invisibility effects
barbed devils have an attack that sticks you to them barbed devils have an attack that sticks you to them
balrogs prefer bullwhip if hero is wielding a weapon
Fixes to 3.7.0-x General Problems Exposed Via git Repository Fixes to 3.7.0-x General Problems Exposed Via git Repository
+2
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@@ -663,6 +663,8 @@ select_hwep(struct monst *mtmp)
if (is_giant(mtmp->data)) /* giants just love to use clubs */ if (is_giant(mtmp->data)) /* giants just love to use clubs */
Oselect(CLUB); Oselect(CLUB);
else if (mtmp->data == &mons[PM_BALROG] && uwep)
Oselect(BULLWHIP);
/* only strong monsters can wield big (esp. long) weapons */ /* only strong monsters can wield big (esp. long) weapons */
/* big weapon is basically the same as bimanual */ /* big weapon is basically the same as bimanual */