More MS Visual Studio 2010 Express stuff
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@@ -5,10 +5,18 @@
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{FF144DFB-83A5-4D26-A598-715A2B354782}</ProjectGuid>
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@@ -19,10 +27,18 @@
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<ConfigurationType>Makefile</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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@@ -30,35 +46,65 @@
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\Release\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\Release\</IntDir>
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<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">nmake /f "levstuff.mak"</NMakeBuildCommandLine>
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<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|x64'">nmake /f "levstuff.mak"</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">nmake /f "levstuff.mak" /a</NMakeReBuildCommandLine>
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<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|x64'">nmake /f "levstuff.mak" /a</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\util\lev_lex.c</NMakeOutput>
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<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\util\lev_lex.c</NMakeOutput>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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<NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
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<NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\levstuff___Win32_Debug0\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\levstuff___Win32_Debug0\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\levstuff___Win32_Debug0\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\levstuff___Win32_Debug0\</IntDir>
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<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f "levstuff.mak"</NMakeBuildCommandLine>
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<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">nmake /f "levstuff.mak"</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f "levstuff.mak" /a</NMakeReBuildCommandLine>
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<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">nmake /f "levstuff.mak" /a</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
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<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\util\lev_lex.c</NMakeOutput>
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<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\util\lev_lex.c</NMakeOutput>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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<NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
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<NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
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</PropertyGroup>
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<ItemDefinitionGroup>
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</ItemDefinitionGroup>
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