comment thinko/editing typo
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@@ -3658,7 +3658,7 @@ obj_absorb(struct obj **obj1, struct obj **obj2)
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* on the floor, the floor object goes first. Note that when
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* a globby monster dies, its corpse (new glob) will be created
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* on the floor; when a glob is dropped, thrown, or kicked it
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* in will be free at the time obj_meld() gets called.
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* will be free at the time obj_meld() gets called.
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*
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* Wrapper for obj_absorb() so that floor_effects works more
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* cleanly (since we don't know which we want to stay around).
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