more OSX -> macOS

This commit is contained in:
nhmall
2022-10-29 10:46:14 -04:00
parent 1adfbd2594
commit 943c1bc3c3

View File

@@ -1141,7 +1141,7 @@ fire/frost horn feedback when zapped by monster was inaccurate (falsely
tins of spinach and 'dead' eggs could cause out of array bounds access
attempting to index into mons[] by polyfodder() macro
options help ('? g') listed all boolean options, then repeated them among
the compound options; on OSX they showed a description of "(null)"
the compound options; on macOS they showed a description of "(null)"
but for other sprintf implementations they might cause a crash
change name of #wizlevelflip to #wizfliplevel
dwarves could sometimes pass through walls without digging their way
@@ -1485,7 +1485,7 @@ X11: use visctrl(response) when X11_yn_function() echoes prompt+response in
X11: when trying to lookup scrollbars in order to handle scrolling via keys,
menu handling always ended up finding the top window
X11: enable horizontal scrollbar for persistent inventory window
X11+OSX: after the "bad Atom" fix (below), the persistent inventory window
X11+macOS: after the "bad Atom" fix (below), the persistent inventory window
crept downward every time it got updated
@@ -1612,24 +1612,24 @@ Qt: during role/race/&c selection, update role titles with their icons, and
Qt: if a menu of objects contains at least one iron ball, and player is not
alreadly in the midst of entering a count, recognize '0' as a group
accelerator rather than the start of a count
Qt: {maybe just Qt+OSX:} when viewing a text window ('V' to look at 'history'
Qt: {maybe just Qt+macOS:} when viewing a text window ('V' to look at 'history'
for instance), clicking on [Search], entering a search target in the
resulting popup and clicking on [Okay] or typing <return>, the text
window got pushed underneath the main window so seemed to go away
Qt: use idPressed signal instead of buttonPressed and mappedString instead
of mapped for recent Qt (pr #913 by chasonr)
Qt+OSX: fix control key (fixed all except for ^V); handle ^V as a shortcut key
Qt+OSX: rename menu entry "nethack->Preferences..." for invoking nethack's
'O' command to "Game->Run-time options" and entry "Game->Qt settings"
Qt+macOS: fix control key (fixed all except for ^V); handle ^V as a shortcut
Qt+macOS: rename menu entry "nethack->Preferences..." for invoking nethack's
key 'O' command to "Game->Run-time options" and entry "Game->Qt settings"
for making persistent Qt customizations to "nethack->Preferences..."
Qt+OSX: prevent game->Quit-without-saving from being hijacked for the nethack
menu by renaming it game->_Quit-without-saving (OSX only)
Qt+OSX: add a separate nethack->Quit menu entry with different functionality;
Qt+macOS: prevent game->Quit-without-saving from being hijacked for the nethack
menu by renaming it game->_Quit-without-saving (macOS only)
Qt+macOS: add a separate nethack->Quit menu entry with different functionality;
Command+Q invokes it
Qt+OSX: since menu entry help->"About Qt NetHack" gets hijacked and becomes
Qt+macOS: since menu entry help->"About Qt NetHack" gets hijacked and becomes
"nethack->About nethack", add a separate help->_About_Qt_NetHack_
which stays where intended and brings up the same information
Qt+OSX: suppress unwanted "Search [______]" action from being inserted as the
Qt+macOS: suppress unwanted "Search [______]" action from being inserted as the
first entry in the menubar's "Help" dropdown menu
tiles: add indicator of thonged portion to aklys tile
tty: role and race selection menus weren't filtering out potential choices
@@ -1664,10 +1664,10 @@ X11: toggling 'perm_invent' off via 'O' didn't dismiss persistent inventory
window
X11: with 'slow' resource set to False, the pop up yn_function didn't always
resize properly when re-used
X11: (possibly X11+OSX): if persistent inventory was displayed at time of
X11: (possibly X11+macOS): if persistent inventory was displayed at time of
end-of-game prompting, prompting would stall until that window was
manually dismissed
X11: (possibly X11+OSX): try harder to resize the getlin() prompt, if needed,
X11: (possibly X11+macOS): try harder to resize the getlin() prompt, if needed,
when prompt text changes
X11: set all selectable menu lines to the same length, left justified
X11: initializing the get-extended-command widget modified memory beyond what
@@ -1887,7 +1887,7 @@ curses: if a message is marked urgent, override message suppression initiated
by user having typed ESC at previous More>> prompt
curses: implement a dialog for the windowborders option
Qt: the "paper doll" inventory subset can be controlled via the "Qt Settings"
dialog box ("Preferences..." on OSX)
dialog box ("Preferences..." on macOS)
Qt: draw a border around each tile in the paper doll inventory; when BUC is
known for a doll item, change the border's color and thicken it
Qt: letting the mouse hover over the paper doll shows a tool tip describing
@@ -2058,7 +2058,7 @@ window-port-interface: add_menu() modified to take a more general itemflags
parameter to support uses beyond just 'preselected'
window-port-interface: start_menu() modified to take a new mbehavior parameter
add some bounds checking to tabexpand (doesn't prevent the apparent compiler
optimization bug that put homebrew OSX executable into endless loop)
optimization bug that put homebrew macOS executable into endless loop)
unified breamm and breamu
added some stair helper functions
unified the code for finding a queen bee