new typo fix
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@@ -31,7 +31,7 @@ staticfn struct wseg *create_worm_tail(int); /* may return NULL */
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* If wormno == 0 this does not mean that the monster is not a worm,
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* it just means that the monster does not have a long worm tail.
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*
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* The actual segments of a worm are not full0blown monst structs.
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* The actual segments of a worm are not full-blown monst structs.
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* They are small wseg structs, and their position in the levels.monsters[][]
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* array is held by the monst struct of the head of the worm. This makes
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* things like probing and hit point bookkeeping much easier.
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