Hurtling monster always triggers a trap
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@@ -929,7 +929,9 @@ mhurtle_step(genericptr_t arg, int x, int y)
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place_monster(mon, x, y);
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newsym(mon->mx, mon->my);
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set_apparxy(mon);
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g.force_mintrap = TRUE;
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res = mintrap(mon);
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g.force_mintrap = FALSE;
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if (res == Trap_Killed_Mon || res == Trap_Caught_Mon)
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return FALSE;
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return TRUE;
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