Hurtling monster always triggers a trap

This commit is contained in:
Pasi Kallinen
2022-02-23 18:59:57 +02:00
parent 60642a8876
commit 9ad1e7e620

View File

@@ -929,7 +929,9 @@ mhurtle_step(genericptr_t arg, int x, int y)
place_monster(mon, x, y);
newsym(mon->mx, mon->my);
set_apparxy(mon);
g.force_mintrap = TRUE;
res = mintrap(mon);
g.force_mintrap = FALSE;
if (res == Trap_Killed_Mon || res == Trap_Caught_Mon)
return FALSE;
return TRUE;