Use more enums
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@@ -19,13 +19,15 @@
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* that there are enough situations which might make a monster change its
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* weapon that this is impractical. --KAA
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*/
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#define NO_WEAPON_WANTED 0
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#define NEED_WEAPON 1
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#define NEED_RANGED_WEAPON 2
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#define NEED_HTH_WEAPON 3
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#define NEED_PICK_AXE 4
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#define NEED_AXE 5
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#define NEED_PICK_OR_AXE 6
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enum wpn_chk_flags {
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NO_WEAPON_WANTED = 0,
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NEED_WEAPON,
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NEED_RANGED_WEAPON,
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NEED_HTH_WEAPON,
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NEED_PICK_AXE,
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NEED_AXE,
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NEED_PICK_OR_AXE
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};
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/* The following flags are used for the second argument to display_minventory
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* in invent.c:
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@@ -39,6 +41,13 @@
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#define MINV_NOLET 0x04
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#define MINV_ALL 0x08
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enum m_ap_types {
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M_AP_NOTHING = 0, /* mappearance unused--monster appears as itself */
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M_AP_FURNITURE, /* stairs, a door, an altar, etc. */
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M_AP_OBJECT, /* an object */
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M_AP_MONSTER /* a monster */
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};
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struct monst {
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struct monst *nmon;
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struct permonst *data;
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@@ -56,11 +65,7 @@ struct monst {
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coord mtrack[MTSZ]; /* monster track */
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int mhp, mhpmax;
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unsigned mappearance; /* for undetected mimics and the wiz */
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uchar m_ap_type; /* what mappearance is describing: */
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#define M_AP_NOTHING 0 /* mappearance unused--monster appears as itself */
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#define M_AP_FURNITURE 1 /* stairs, a door, an altar, etc. */
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#define M_AP_OBJECT 2 /* an object */
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#define M_AP_MONSTER 3 /* a monster */
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uchar m_ap_type; /* what mappearance is describing, m_ap_types */
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schar mtame; /* level of tameness, implies peaceful */
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unsigned short mintrinsics; /* low 8 correspond to mresists */
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@@ -254,6 +254,15 @@ struct Align {
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extern const struct Align aligns[]; /* table of available alignments */
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enum utraptypes {
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TT_BEARTRAP = 0,
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TT_PIT,
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TT_WEB,
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TT_LAVA,
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TT_INFLOOR,
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TT_BURIEDBALL
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};
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/*** Information about the player ***/
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struct you {
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xchar ux, uy; /* current map coordinates */
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@@ -270,13 +279,7 @@ struct you {
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int ulevel; /* 1 to MAXULEV */
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int ulevelmax;
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unsigned utrap; /* trap timeout */
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unsigned utraptype; /* defined if utrap nonzero */
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#define TT_BEARTRAP 0
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#define TT_PIT 1
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#define TT_WEB 2
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#define TT_LAVA 3
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#define TT_INFLOOR 4
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#define TT_BURIEDBALL 5
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unsigned utraptype; /* defined if utrap nonzero. one of utraptypes */
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char urooms[5]; /* rooms (roomno + 3) occupied now */
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char urooms0[5]; /* ditto, for previous position */
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char uentered[5]; /* rooms (roomno + 3) entered this turn */
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@@ -940,15 +940,21 @@ winid tmpwin; /* supplied by dodiscover() */
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* stun attack. As of 3.4.1, those effects can occur but
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* will be slightly less likely than they were in 3.3.x.]
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*/
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enum mb_effect_indices {
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MB_INDEX_PROBE = 0,
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MB_INDEX_STUN,
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MB_INDEX_SCARE,
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MB_INDEX_CANCEL,
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NUM_MB_INDICES
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};
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#define MB_MAX_DIEROLL 8 /* rolls above this aren't magical */
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static const char *const mb_verb[2][4] = {
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static const char *const mb_verb[2][NUM_MB_INDICES] = {
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{ "probe", "stun", "scare", "cancel" },
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{ "prod", "amaze", "tickle", "purge" },
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};
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#define MB_INDEX_PROBE 0
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#define MB_INDEX_STUN 1
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#define MB_INDEX_SCARE 2
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#define MB_INDEX_CANCEL 3
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/* called when someone is being hit by Magicbane */
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STATIC_OVL boolean
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