urealtime.realtime was being calculated incorrectly
Looks like a merge gone awry perhaps. Fixes #270
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.22 $ $NHDT-Date: 1576288434 2019/12/14 01:53:54 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.27 $ $NHDT-Date: 1577050470 2019/12/22 21:34:30 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -13,6 +13,7 @@ improvements to pronoun usage when hallucinating
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function calls made from mapglyph based on dungeon level are now called once
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per level
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fix accessing mons[-1] when trying to gate in a non-valid demon
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fast hero could have random clairvoyance happen more than once on same turn
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urealtime.realtime was being incorrectly calculated
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@@ -42,6 +43,9 @@ split off some of the functionality that was in makedefs (compiled-in options
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replace quest.txt and associated conversion to quest.dat via makedefs with
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lua quest texts loaded at runtime
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some altars are displayed in different colors (for tty and curses at least)
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add 'quick_farsight' option to provide some control over random clairvoyance
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where pausing to be able to browse temporarily visible aspects of the
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revealed map can seem intrusive; doesn't affect clairvoyance spell
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Platform- and/or Interface-Specific New Features
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@@ -57,7 +61,7 @@ Code Cleanup and Reorganization
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move majority of global variables into instance_globals struct g
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move zeroobj, zeromonst, zeroany into const_globals struct cg
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remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR
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old Qt moved from win/Qt to win/Qt3
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old Qt moved from win/Qt to win/Qt3 and files renamed to use qt3_ prefix
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more current Qt for Qt version 4 and 5 moved from win/Qt4 to win/Qt; qt4
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moniker changed to qt_
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