urealtime.realtime was being calculated incorrectly

Looks like a merge gone awry perhaps.

Fixes #270
This commit is contained in:
nhmall
2019-12-22 17:23:18 -05:00
10 changed files with 89 additions and 34 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.22 $ $NHDT-Date: 1576288434 2019/12/14 01:53:54 $
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.27 $ $NHDT-Date: 1577050470 2019/12/22 21:34:30 $
General Fixes and Modified Features
-----------------------------------
@@ -13,6 +13,7 @@ improvements to pronoun usage when hallucinating
function calls made from mapglyph based on dungeon level are now called once
per level
fix accessing mons[-1] when trying to gate in a non-valid demon
fast hero could have random clairvoyance happen more than once on same turn
urealtime.realtime was being incorrectly calculated
@@ -42,6 +43,9 @@ split off some of the functionality that was in makedefs (compiled-in options
replace quest.txt and associated conversion to quest.dat via makedefs with
lua quest texts loaded at runtime
some altars are displayed in different colors (for tty and curses at least)
add 'quick_farsight' option to provide some control over random clairvoyance
where pausing to be able to browse temporarily visible aspects of the
revealed map can seem intrusive; doesn't affect clairvoyance spell
Platform- and/or Interface-Specific New Features
@@ -57,7 +61,7 @@ Code Cleanup and Reorganization
move majority of global variables into instance_globals struct g
move zeroobj, zeromonst, zeroany into const_globals struct cg
remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR
old Qt moved from win/Qt to win/Qt3
old Qt moved from win/Qt to win/Qt3 and files renamed to use qt3_ prefix
more current Qt for Qt version 4 and 5 moved from win/Qt4 to win/Qt; qt4
moniker changed to qt_