follow-up comment bit
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@@ -3062,10 +3062,10 @@ destroy_arm(struct obj *atmp)
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resistedc = FALSE, resistedsuit = FALSE;
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/*
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* Note: if the cloak resisted, then the suit or shirt underneath
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* wouldn't be impacted either. Likewise, if the suit resisted,
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* the shirt underneath wouldn't be impacted. Since there are
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* no artifact cloaks or suits right now, this is unlikely
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* to come into effect, but should it should behave appropriately.
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* wouldn't be impacted either. Likewise, if the suit resisted, the
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* shirt underneath wouldn't be impacted. Since there are no artifact
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* cloaks or suits right now, this is unlikely to come into effect,
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* but it should behave appropriately if/when the situation changes.
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*/
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if ((otmp = maybe_destroy_armor(uarmc, atmp, &resistedc)) != 0) {
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