rename winhack.dsp to nethackw.dsp

Adjust Install.nt to match.
Modify Makefile.nt to use ../binary directory for output by default,
just like the windows version does.
This commit is contained in:
nethack.allison
2002-01-22 13:02:13 +00:00
parent 6f645f89c0
commit 9dd3932af6
4 changed files with 44 additions and 30 deletions

View File

@@ -1,7 +1,7 @@
# SCCS Id: @(#)Makefile.nt 3.3 $Date$
# SCCS Id: @(#)Makefile.nt 3.3 2002/01/22
# Copyright (c) NetHack PC Development Team 1993-2001
#
# NetHack 3.3.x Makefile for MS Visual C++ V4.x and above and MS NMAKE
# NetHack 3.3.x Makefile for MS Visual C++ V6.x and above and MS NMAKE
#
# Win32 Compilers Tested:
# - Microsoft 32 bit Visual C++ V4.x
@@ -31,10 +31,10 @@ APPVER=4.0
#
# Set the gamedir according to your preference.
# It must be present prior to compilation.
# If not present prior to compilation it gets created.
GAME = NetHack # Game Name
GAMEDIR = \games\nethackntty # Game directory
GAMEDIR = ..\binary # Game directory
#
# Source directories. Makedefs hardcodes these, don't change them.
@@ -529,6 +529,7 @@ tileutil: $(U)gif2txt.exe $(U)txt2ppm.exe
#
$(GAMEFILE) : $(ALLOBJ)
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
@echo Linking....
@$(link) $(LFLAGS) -out:$@ @<<$(GAME).lnk
$(ALLOBJ:^ =^
@@ -553,6 +554,8 @@ $(U)makedefs.exe: $(MAKEOBJS)
$(O)makedefs.o: $(CONFIG_H) $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\objclass.h \
$(INCL)\monsym.h $(INCL)\qtext.h $(INCL)\patchlevel.h \
$(U)makedefs.c
@if not exist $(OBJ)\*.* echo creating directory $(OBJ)
@if not exist $(OBJ)\*.* mkdir $(OBJ)
@$(CC) $(CFLAGSU) -Fo$@ $(U)makedefs.c
#
@@ -706,8 +709,9 @@ $(U)dgn_$(LEX).c: $(U)dgn_comp.l
#==========================================
$(O)obj.tag:
@if not exist $(O)*.* mkdir $(OBJ)
@echo directory $(OBJ) created >$@
@if not exist $(OBJ)\*.* echo creating directory $(OBJ)
@if not exist $(OBJ)\*.* mkdir $(OBJ)
@echo directory created >$@
#==========================================
# Notify of any CL environment variables