more lint and formatting
Fix a C89/C90 complaint about a declaration following executable code. The rest is formatting (of stuff I saw rather than systematic fixups).
This commit is contained in:
@@ -48,23 +48,26 @@ const char *const gloc_descr[NUM_GLOCS][4] = {
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{ "any monsters", "monster", "next monster", "monsters" },
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{ "any items", "item", "next object", "objects" },
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{ "any doors", "door", "next door or doorway", "doors or doorways" },
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{ "any unexplored areas", "unexplored area", "unexplored location", "unexplored locations" },
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{ "anything interesting", "interesting thing", "anything interesting", "anything interesting" }
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{ "any unexplored areas", "unexplored area", "unexplored location",
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"unexplored locations" },
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{ "anything interesting", "interesting thing", "anything interesting",
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"anything interesting" }
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};
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void
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getpos_help_keyxhelp(tmpwin, k1,k2,gloc)
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getpos_help_keyxhelp(tmpwin, k1, k2, gloc)
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winid tmpwin;
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const char *k1;
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const char *k2;
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int gloc;
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{
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char sbuf[BUFSZ];
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Sprintf(sbuf, "Use '%s' or '%s' to %s%s%s.",
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k1, k2,
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iflags.getloc_usemenu ? "get a menu of "
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: "move the cursor to ",
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: "move the cursor to ",
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gloc_descr[gloc][2 + iflags.getloc_usemenu],
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iflags.getloc_limitview ? " in view" : "");
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putstr(tmpwin, 0, sbuf);
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@@ -80,10 +83,12 @@ const char *goal;
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boolean doing_what_is;
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winid tmpwin = create_nhwindow(NHW_MENU);
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Sprintf(sbuf, "Use '%c', '%c', '%c', '%c' to move the cursor to %s.", /* hjkl */
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Sprintf(sbuf,
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"Use '%c', '%c', '%c', '%c' to move the cursor to %s.", /* hjkl */
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Cmd.move_W, Cmd.move_S, Cmd.move_N, Cmd.move_E, goal);
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putstr(tmpwin, 0, sbuf);
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putstr(tmpwin, 0, "Use 'H', 'J', 'K', 'L' to move the cursor 8 units at a time.");
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putstr(tmpwin, 0,
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"Use 'H', 'J', 'K', 'L' to move the cursor 8 units at a time.");
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putstr(tmpwin, 0, "Or enter a background symbol (ex. '<').");
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Sprintf(sbuf, "Use '%s' to move the cursor on yourself.",
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visctrl(Cmd.spkeys[NHKF_GETPOS_SELF]));
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@@ -119,7 +124,8 @@ const char *goal;
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Sprintf(sbuf, "Use '%s' to toggle menu listing for possible targets.",
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visctrl(Cmd.spkeys[NHKF_GETPOS_MENU]));
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putstr(tmpwin, 0, sbuf);
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Sprintf(sbuf, "Use '%s' to toggle limiting possible targets to in view only.",
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Sprintf(sbuf,
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"Use '%s' to toggle limiting possible targets to in view only.",
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visctrl(Cmd.spkeys[NHKF_GETPOS_LIMITVIEW]));
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putstr(tmpwin, 0, sbuf);
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if (!iflags.terrainmode) {
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@@ -155,7 +161,7 @@ const char *goal;
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putstr(tmpwin, 0, sbuf);
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if (doing_what_is) {
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Sprintf(sbuf,
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" '%s' describe current spot, show 'more info', move to another spot.",
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" '%s' describe current spot, show 'more info', move to another spot.",
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visctrl(Cmd.spkeys[NHKF_GETPOS_PICK_V]));
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putstr(tmpwin, 0, sbuf);
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Sprintf(sbuf,
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59
src/mkmaze.c
59
src/mkmaze.c
@@ -619,37 +619,38 @@ fixup_special()
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}
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boolean
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maze_inbounds(x,y)
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int x,y;
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maze_inbounds(x, y)
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int x, y;
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{
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return (x >= 2 && y >= 2
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&& x < x_maze_max && y < y_maze_max && isok(x,y));
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&& x < x_maze_max && y < y_maze_max && isok(x, y));
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}
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void
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maze_remove_deadends(typ)
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xchar typ;
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{
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int x,y, dir;
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char dirok[4];
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int x, y, dir, idx, idx2, dx, dy, dx2, dy2;
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dirok[0] = 0; /* lint suppression */
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for (x = 2; x < x_maze_max; x++)
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for (y = 2; y < y_maze_max; y++)
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if (ACCESSIBLE(levl[x][y].typ) && (x % 2) && (y % 2)) {
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char dirok[4];
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int idx = 0;
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int idx2 = 0;
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idx = idx2 = 0;
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for (dir = 0; dir < 4; dir++) {
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int dx = x;
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int dy = y;
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int dx2 = x;
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int dy2 = y;
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mz_move(dx,dy, dir);
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if (!maze_inbounds(dx,dy)) {
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/* note: mz_move() is a macro which modifies
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one of its first two parameters */
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dx = dx2 = x;
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dy = dy2 = y;
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mz_move(dx, dy, dir);
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if (!maze_inbounds(dx, dy)) {
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idx2++;
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continue;
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}
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mz_move(dx2,dy2, dir);
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mz_move(dx2,dy2, dir);
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if (!maze_inbounds(dx2,dy2)) {
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mz_move(dx2, dy2, dir);
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mz_move(dx2, dy2, dir);
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if (!maze_inbounds(dx2, dy2)) {
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idx2++;
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continue;
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}
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@@ -660,10 +661,10 @@ xchar typ;
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}
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}
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if (idx2 >= 3 && idx > 0) {
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dx = x;
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dy = y;
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dir = dirok[rn2(idx)];
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int dx = x;
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int dy = y;
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mz_move(dx,dy, dir);
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mz_move(dx, dy, dir);
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levl[dx][dy].typ = typ;
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}
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}
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@@ -700,17 +701,17 @@ int wallthick;
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rdy = (y_maze_max / scale);
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if (level.flags.corrmaze)
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for (x = 2; x < (rdx*2); x++)
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for (y = 2; y < (rdy*2); y++)
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for (x = 2; x < (rdx * 2); x++)
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for (y = 2; y < (rdy * 2); y++)
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levl[x][y].typ = STONE;
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else
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for (x = 2; x <= (rdx*2); x++)
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for (y = 2; y <= (rdy*2); y++)
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for (x = 2; x <= (rdx * 2); x++)
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for (y = 2; y <= (rdy * 2); y++)
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levl[x][y].typ = ((x % 2) && (y % 2)) ? STONE : HWALL;
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/* set upper bounds for maze0xy and walkfrom */
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x_maze_max = (rdx*2);
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y_maze_max = (rdy*2);
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x_maze_max = (rdx * 2);
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y_maze_max = (rdy * 2);
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/* create maze */
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maze0xy(&mm);
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@@ -726,7 +727,7 @@ int wallthick;
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/* scale maze up if needed */
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if (scale > 2) {
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char tmpmap[COLNO][ROWNO];
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int rx = 1,ry = 1;
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int rx = 1, ry = 1;
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/* back up the existing smaller maze */
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for (x = 1; x < x_maze_max; x++)
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@@ -738,12 +739,14 @@ int wallthick;
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rx = x = 2;
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while (rx < x_maze_max) {
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int mx = (x % 2) ? corrwid
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: ((x == 2 || x == ((rdx*2))) ? 1 : wallthick);
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: ((x == 2 || x == (rdx * 2)) ? 1
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: wallthick);
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ry = y = 2;
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while (ry < y_maze_max) {
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int dx = 0, dy = 0;
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int my = (y % 2) ? corrwid
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: ((y == 2 || y == ((rdy*2))) ? 1 : wallthick);
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: ((y == 2 || y == (rdy * 2)) ? 1
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: wallthick);
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for (dx = 0; dx < mx; dx++)
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for (dy = 0; dy < my; dy++) {
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if (rx+dx >= x_maze_max
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