fixes entry for PR #940 - cursed gold detection

Pull request from vultur-cadens:  using autodescribe with cursor
movement to browse the map during gold detection didn't give any
feedback for fake piles of gold that get drawn at trap locations.
(After detection finishes, using autodescribe with ; or // reports
on such piles normally.)

Fixes #940
This commit is contained in:
PatR
2022-11-30 12:45:58 -08:00
parent bfe7f2740a
commit 9fe0a7b8ee

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@@ -1060,6 +1060,8 @@ when hero hears an unseen monster reading a scroll, only describe the monster
don't allow monsters to disarm hero with bullwhip if hero is engulfed
teleporting an object out of a shop put it on the shop bill instead of dealing
with robbery
map browsing during gold detection didn't describe fake gold marking traps
when detection was via cursed scroll
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository