fixes entry for PR #940 - cursed gold detection
Pull request from vultur-cadens: using autodescribe with cursor movement to browse the map during gold detection didn't give any feedback for fake piles of gold that get drawn at trap locations. (After detection finishes, using autodescribe with ; or // reports on such piles normally.) Fixes #940
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@@ -1060,6 +1060,8 @@ when hero hears an unseen monster reading a scroll, only describe the monster
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don't allow monsters to disarm hero with bullwhip if hero is engulfed
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teleporting an object out of a shop put it on the shop bill instead of dealing
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with robbery
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map browsing during gold detection didn't describe fake gold marking traps
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when detection was via cursed scroll
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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