Update minotaur monster definition.
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@@ -1449,7 +1449,7 @@ struct permonst _mons2[] = {
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MON("minotaur", S_GIANT, LVL(15, 15, 6, 0, 0), (G_GENO | G_NOGEN),
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A(ATTK(AT_CLAW, AD_PHYS, 3, 10), ATTK(AT_CLAW, AD_PHYS, 3, 10),
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ATTK(AT_BUTT, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(1500, 700, MS_SILENT, MZ_LARGE), 0, 0,
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SIZ(1500, 700, MS_MOO, MZ_LARGE), 0, 0,
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M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE,
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M2_HOSTILE | M2_STRONG | M2_NASTY, M3_INFRAVISIBLE | M3_INFRAVISION,
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17, CLR_BROWN),
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