fix pull request #489 - applying an empty lantern
The message given when attempting to light a lantern with no power left described it as a lamp. Change that to lantern. Also, "has run out of power" duplicates the message given when it burns out; change that part to "is out of power". Your lamp has run out of power. -> Your lantern is out of power. Fixes #489
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@@ -463,6 +463,8 @@ allow 'scores:none' as shorthand for 'scores:0 t/0 a/!o' (player will be told
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contents of chests, large boxes, and ice boxes are now immune to water damage
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unless the container is cursed, same as for oilskin sacks (previously,
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chests+large boxes were always immune and ice boxes always vulnerable)
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applying an empty brass lantern in an attempt to light it reported "your lamp
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has run out of power"; change to "your lantern is out of power"
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -1452,7 +1452,7 @@ use_lamp(struct obj *obj)
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if ((!Is_candle(obj) && obj->age == 0)
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|| (obj->otyp == MAGIC_LAMP && obj->spe == 0)) {
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if (obj->otyp == BRASS_LANTERN)
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Your("lamp has run out of power.");
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Your("lantern is out of power.");
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else
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pline("This %s has no oil.", xname(obj));
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return;
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