fix pull request #489 - applying an empty lantern
The message given when attempting to light a lantern with no power left described it as a lamp. Change that to lantern. Also, "has run out of power" duplicates the message given when it burns out; change that part to "is out of power". Your lamp has run out of power. -> Your lantern is out of power. Fixes #489
This commit is contained in:
@@ -463,6 +463,8 @@ allow 'scores:none' as shorthand for 'scores:0 t/0 a/!o' (player will be told
|
|||||||
contents of chests, large boxes, and ice boxes are now immune to water damage
|
contents of chests, large boxes, and ice boxes are now immune to water damage
|
||||||
unless the container is cursed, same as for oilskin sacks (previously,
|
unless the container is cursed, same as for oilskin sacks (previously,
|
||||||
chests+large boxes were always immune and ice boxes always vulnerable)
|
chests+large boxes were always immune and ice boxes always vulnerable)
|
||||||
|
applying an empty brass lantern in an attempt to light it reported "your lamp
|
||||||
|
has run out of power"; change to "your lantern is out of power"
|
||||||
|
|
||||||
|
|
||||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||||
|
|||||||
+1
-1
@@ -1452,7 +1452,7 @@ use_lamp(struct obj *obj)
|
|||||||
if ((!Is_candle(obj) && obj->age == 0)
|
if ((!Is_candle(obj) && obj->age == 0)
|
||||||
|| (obj->otyp == MAGIC_LAMP && obj->spe == 0)) {
|
|| (obj->otyp == MAGIC_LAMP && obj->spe == 0)) {
|
||||||
if (obj->otyp == BRASS_LANTERN)
|
if (obj->otyp == BRASS_LANTERN)
|
||||||
Your("lamp has run out of power.");
|
Your("lantern is out of power.");
|
||||||
else
|
else
|
||||||
pline("This %s has no oil.", xname(obj));
|
pline("This %s has no oil.", xname(obj));
|
||||||
return;
|
return;
|
||||||
|
|||||||
Reference in New Issue
Block a user