Qt menu bandaid

Menu hackery:  change a couple of menu entry names on OSX to
control where they end up.

Move nethack's 'O' command from its hijacked position (due to name
"Options") of "nethack->Preferences..." to "Game->Run-time options".

Move persistent Qt settings on OSX from "Game->Qt settings" to
"nethack->Preferences...".

The Qt settings dialog (now accessed as Preferences...) desperately
needs a title and/or other explanatory text but I haven't figured
out how do to that.  The values set with it are persistent, with
apparently quite a few choices for where to save them for future
runs.  I used it to increase the size of text in the status window,
and found my settings stored in binary file
 ~/Library/Preferences/org.nethack.NetHack.plist
The subdirectories ~/Library and ~/Library/Preferences are
standard OSX per-user things.  The file name is derived from values
set up in main routine:  qt_main.cpp is setting OrganizationDomain
to "nethack.org" and ApplicationName to "NetHack".  I've added a
value for ApplicationVersion but don't know whether anything cares
about it.
This commit is contained in:
PatR
2020-08-08 18:21:38 -07:00
parent e1cab093bd
commit a8502126d6
2 changed files with 53 additions and 15 deletions

View File

@@ -1,4 +1,4 @@
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.277 $ $NHDT-Date: 1596841504 2020/08/07 23:05:04 $
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.278 $ $NHDT-Date: 1596936095 2020/08/09 01:21:35 $
General Fixes and Modified Features
-----------------------------------
@@ -355,7 +355,6 @@ Qt: switch to fixed-width font for menus
Qt: don't disable [cancel] button when viewing inventory or other pick-none
menus; ESC works to dismiss those and [cancel] should be the same
Qt: bring status conditions up to 3.6 levels but new ones lack pictures
Qt: fix control key on OSX
Qt: clicking on the window's Close button brought up a dialog offering
choices of "Save" and "Cancel"; picking Cancel sent nethack into an
infinite loop with complaints about Qt's event loop already being
@@ -363,6 +362,10 @@ Qt: clicking on the window's Close button brought up a dialog offering
with no opportunity to try to back out of the Close operation
Qt: add 3.6 status fields Stone, Slime, Strngl, Deaf, Lev, Fly, Ride
Qt: add Attributes, Overview, and Annotate to the "Info" pull down menu
Qt+QSX: fix control key
Qt+OSX: rename menu entry "nethack->Preferences..." for invoking nethack's
'O' command to "Game->Run-time options" and entry "Game->Qt settings"
for making persistent Qt customizations to "nethack->Preferences..."
tiles: add indicator of thonged portion to aklys tile
tty: role and race selection menus weren't filtering out potential choices
which got excluded by OPTIONS=align:!lawful or !neutral or !chaotic

View File

@@ -520,6 +520,11 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
QCoreApplication::setOrganizationName("The NetHack DevTeam");
QCoreApplication::setOrganizationDomain("nethack.org");
QCoreApplication::setApplicationName("NetHack");
{
char cvers[BUFSZ];
QString qvers = version_string(cvers);
QCoreApplication::setApplicationVersion(qvers);
}
#ifdef MACOSX
/* without this, neither control+x nor option+x do anything;
with it, control+x is ^X and option+x still does nothing */
@@ -527,11 +532,24 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
#endif
setWindowTitle("Qt NetHack");
if ( qt_compact_mode )
setWindowIcon(QIcon(QPixmap(nh_icon_small)));
else
setWindowIcon(QIcon(QPixmap(nh_icon)));
setWindowIcon(QIcon(QPixmap(qt_compact_mode ? nh_icon_small : nh_icon)));
#ifdef MACOSX
/*
* OSX Note:
* The toolbar on OSX starts with a system menu labeled with the
* Apple logo and an application menu labeled with the application's
* name (taken from Info.plist if present, otherwise the base name
* of the running program). After that, application-specific menus
* (in our case "game",...,"help") follow. Several menu entry
* names ("About", "Quit"/"Exit", "Preferences"/"Options"/
* "Settings"/"Setup"/"Config") get hijacked and placed in the
* application menu (and renamed in the process) even if the code
* here tries to put them in another menu.
* See QtWidgets/doc/qmenubar.html for slightly more information.
* setMenuRole() is supposed to be able to override this behavior.
*/
#endif
QMenu* game=new QMenu;
QMenu* apparel=new QMenu;
QMenu* act1=new QMenu;
@@ -540,7 +558,6 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
QMenu* info=new QMenu;
QMenu *help;
#ifdef KDE
help = kapp->getHelpMenu( true, "" );
help->addSeparator();
@@ -560,7 +577,15 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
{ game, "Compilation", 3, doextversion},
{ game, "History", 3, dohistory},
{ game, "Redraw", 0, doredraw}, // useless
{ game, "Options", 3, doset},
{ game,
#ifndef MACOSX
"Options",
#else
/* Qt on OSX would rename "Options" to "Preferences..." and
move it from intended destination to the application menu */
"Run-time options",
#endif
3, doset},
{ game, "Explore mode", 3, enter_explore_mode},
{ game, 0, 3},
{ game, "Save", 3, dosave},
@@ -574,11 +599,11 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
{ apparel, "Two weapon combat", 3, dotwoweapon},
{ apparel, "Load quiver", 3, dowieldquiver},
{ apparel, 0, 3},
{ apparel, "Wear armour", 3, dowear},
{ apparel, "Take off armour", 3, dotakeoff},
{ apparel, "Wear armor", 3, dowear},
{ apparel, "Take off armor", 3, dotakeoff},
{ apparel, 0, 3},
{ apparel, "Put on non-armour", 3, doputon},
{ apparel, "Remove non-armour", 3, doremring},
{ apparel, "Put on accessories", 3, doputon},
{ apparel, "Remove accessories", 3, doremring},
/* { act1, "Again\tCtrl+A", "\001", 2},
{ act1, 0, 0, 3}, */
@@ -636,10 +661,10 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
{ info, "Conduct", 3, doconduct},
{ info, "Discoveries", 3, dodiscovered},
{ info, "List/reorder spells", 3, dovspell},
{ info, "Adjust inventory letters", 2, doorganize },
{ info, "Adjust inventory letters", 3, doorganize },
{ info, 0, 3},
{ info, "Name object or creature", 3, docallcmd},
{ info, "Annotate level", 2, donamelevel },
{ info, "Annotate level", 3, donamelevel },
{ info, 0, 3},
{ info, "Skills", 3, enhance_weapon_skill},
@@ -648,7 +673,17 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
int i;
game->addAction("Qt settings...",this,SLOT(doQtSettings(bool)));
game->addAction(
#ifndef MACOSX
"Qt settings...",
#else
/* on OSX, put this in the application menu by using
a name that Qt will move to that menu */
"Preferences...",
#endif
this, SLOT(doQtSettings(bool)));
/* on OSX, 'about' will end up in the application menu
rather than the help menu; at present, just live with that */
help->addAction("About Qt NetHack...",this,SLOT(doAbout(bool)));
//help->addAction("NetHack Guidebook...",this,SLOT(doGuidebook(bool)));
help->addSeparator();