Qt menu bandaid
Menu hackery: change a couple of menu entry names on OSX to control where they end up. Move nethack's 'O' command from its hijacked position (due to name "Options") of "nethack->Preferences..." to "Game->Run-time options". Move persistent Qt settings on OSX from "Game->Qt settings" to "nethack->Preferences...". The Qt settings dialog (now accessed as Preferences...) desperately needs a title and/or other explanatory text but I haven't figured out how do to that. The values set with it are persistent, with apparently quite a few choices for where to save them for future runs. I used it to increase the size of text in the status window, and found my settings stored in binary file ~/Library/Preferences/org.nethack.NetHack.plist The subdirectories ~/Library and ~/Library/Preferences are standard OSX per-user things. The file name is derived from values set up in main routine: qt_main.cpp is setting OrganizationDomain to "nethack.org" and ApplicationName to "NetHack". I've added a value for ApplicationVersion but don't know whether anything cares about it.
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@@ -520,6 +520,11 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
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QCoreApplication::setOrganizationName("The NetHack DevTeam");
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QCoreApplication::setOrganizationDomain("nethack.org");
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QCoreApplication::setApplicationName("NetHack");
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{
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char cvers[BUFSZ];
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QString qvers = version_string(cvers);
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QCoreApplication::setApplicationVersion(qvers);
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}
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#ifdef MACOSX
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/* without this, neither control+x nor option+x do anything;
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with it, control+x is ^X and option+x still does nothing */
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@@ -527,11 +532,24 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
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#endif
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setWindowTitle("Qt NetHack");
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if ( qt_compact_mode )
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setWindowIcon(QIcon(QPixmap(nh_icon_small)));
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else
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setWindowIcon(QIcon(QPixmap(nh_icon)));
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setWindowIcon(QIcon(QPixmap(qt_compact_mode ? nh_icon_small : nh_icon)));
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#ifdef MACOSX
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/*
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* OSX Note:
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* The toolbar on OSX starts with a system menu labeled with the
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* Apple logo and an application menu labeled with the application's
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* name (taken from Info.plist if present, otherwise the base name
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* of the running program). After that, application-specific menus
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* (in our case "game",...,"help") follow. Several menu entry
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* names ("About", "Quit"/"Exit", "Preferences"/"Options"/
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* "Settings"/"Setup"/"Config") get hijacked and placed in the
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* application menu (and renamed in the process) even if the code
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* here tries to put them in another menu.
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* See QtWidgets/doc/qmenubar.html for slightly more information.
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* setMenuRole() is supposed to be able to override this behavior.
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*/
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#endif
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QMenu* game=new QMenu;
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QMenu* apparel=new QMenu;
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QMenu* act1=new QMenu;
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@@ -540,7 +558,6 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
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QMenu* info=new QMenu;
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QMenu *help;
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#ifdef KDE
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help = kapp->getHelpMenu( true, "" );
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help->addSeparator();
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@@ -560,7 +577,15 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
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{ game, "Compilation", 3, doextversion},
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{ game, "History", 3, dohistory},
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{ game, "Redraw", 0, doredraw}, // useless
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{ game, "Options", 3, doset},
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{ game,
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#ifndef MACOSX
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"Options",
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#else
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/* Qt on OSX would rename "Options" to "Preferences..." and
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move it from intended destination to the application menu */
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"Run-time options",
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#endif
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3, doset},
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{ game, "Explore mode", 3, enter_explore_mode},
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{ game, 0, 3},
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{ game, "Save", 3, dosave},
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@@ -574,11 +599,11 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
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{ apparel, "Two weapon combat", 3, dotwoweapon},
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{ apparel, "Load quiver", 3, dowieldquiver},
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{ apparel, 0, 3},
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{ apparel, "Wear armour", 3, dowear},
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{ apparel, "Take off armour", 3, dotakeoff},
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{ apparel, "Wear armor", 3, dowear},
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{ apparel, "Take off armor", 3, dotakeoff},
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{ apparel, 0, 3},
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{ apparel, "Put on non-armour", 3, doputon},
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{ apparel, "Remove non-armour", 3, doremring},
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{ apparel, "Put on accessories", 3, doputon},
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{ apparel, "Remove accessories", 3, doremring},
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/* { act1, "Again\tCtrl+A", "\001", 2},
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{ act1, 0, 0, 3}, */
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@@ -636,10 +661,10 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
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{ info, "Conduct", 3, doconduct},
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{ info, "Discoveries", 3, dodiscovered},
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{ info, "List/reorder spells", 3, dovspell},
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{ info, "Adjust inventory letters", 2, doorganize },
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{ info, "Adjust inventory letters", 3, doorganize },
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{ info, 0, 3},
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{ info, "Name object or creature", 3, docallcmd},
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{ info, "Annotate level", 2, donamelevel },
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{ info, "Annotate level", 3, donamelevel },
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{ info, 0, 3},
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{ info, "Skills", 3, enhance_weapon_skill},
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@@ -648,7 +673,17 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
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int i;
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game->addAction("Qt settings...",this,SLOT(doQtSettings(bool)));
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game->addAction(
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#ifndef MACOSX
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"Qt settings...",
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#else
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/* on OSX, put this in the application menu by using
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a name that Qt will move to that menu */
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"Preferences...",
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#endif
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this, SLOT(doQtSettings(bool)));
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/* on OSX, 'about' will end up in the application menu
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rather than the help menu; at present, just live with that */
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help->addAction("About Qt NetHack...",this,SLOT(doAbout(bool)));
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//help->addAction("NetHack Guidebook...",this,SLOT(doGuidebook(bool)));
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help->addSeparator();
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