#M32: Astral vision vs normal vision
While wearing EotO, ";" and selecting a monster behind a wall would display "normal vision" as well as "astral vision". This is because cansee() gets set for things seen via astral vision. However, couldsee() is only set for things that could be seen normally, so check both values.
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@@ -113,6 +113,8 @@ armor which auto-curses when worn by hero should do same if worn by monster
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limit how high accuracy, damage, or protection can become via eating rings
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when blinded hero detects a trap by touch, make sure it shows up on the map
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confused remove curse will cause loss of knowledge of items' curse/bless state
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With astral vision, the ";" command should only display "normal vision"
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for things that could be seen without astral vision
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Platform- and/or Interface-Specific Fixes
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@@ -162,8 +162,11 @@ lookat(x, y, buf, monbuf)
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boolean useemon = (boolean) canseemon(mtmp);
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xraydist = (u.xray_range<0) ? -1 : u.xray_range * u.xray_range;
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/* normal vision */
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if ((mtmp->wormno ? worm_known(mtmp) : cansee(mtmp->mx, mtmp->my)) &&
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/* normal vision
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* cansee is true for both normal and astral vision,
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* but couldsee it not true for astral vision */
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if ((mtmp->wormno ? worm_known(mtmp) :
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(cansee(mtmp->mx, mtmp->my) && couldsee(mtmp->mx, mtmp->my))) &&
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mon_visible(mtmp) && !mtmp->minvis) {
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ways_seen++;
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normal++;
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