#M32: Astral vision vs normal vision

While wearing EotO, ";" and selecting a monster behind a wall would display
"normal vision" as well as "astral vision".  This is because cansee() gets
set for things seen via astral vision.  However, couldsee() is only set for
things that could be seen normally, so check both values.
This commit is contained in:
cohrs
2005-04-15 19:42:08 +00:00
parent 15f309d118
commit a85d3bf01c
2 changed files with 7 additions and 2 deletions

View File

@@ -113,6 +113,8 @@ armor which auto-curses when worn by hero should do same if worn by monster
limit how high accuracy, damage, or protection can become via eating rings
when blinded hero detects a trap by touch, make sure it shows up on the map
confused remove curse will cause loss of knowledge of items' curse/bless state
With astral vision, the ";" command should only display "normal vision"
for things that could be seen without astral vision
Platform- and/or Interface-Specific Fixes

View File

@@ -162,8 +162,11 @@ lookat(x, y, buf, monbuf)
boolean useemon = (boolean) canseemon(mtmp);
xraydist = (u.xray_range<0) ? -1 : u.xray_range * u.xray_range;
/* normal vision */
if ((mtmp->wormno ? worm_known(mtmp) : cansee(mtmp->mx, mtmp->my)) &&
/* normal vision
* cansee is true for both normal and astral vision,
* but couldsee it not true for astral vision */
if ((mtmp->wormno ? worm_known(mtmp) :
(cansee(mtmp->mx, mtmp->my) && couldsee(mtmp->mx, mtmp->my))) &&
mon_visible(mtmp) && !mtmp->minvis) {
ways_seen++;
normal++;