fix B03001 - spelling mistakes in Guidebook

Minor problems <Someone> pointed out about the shop section.
[I've only tested the LaTeX variant this time.]
This commit is contained in:
nethack.rankin
2003-12-02 15:08:59 +00:00
parent 319bed6ac8
commit a87296c814
2 changed files with 22 additions and 7 deletions

View File

@@ -5,7 +5,7 @@
.ds vr "NetHack 3.4
.ds f0 "\*(vr
.ds f1
.ds f2 "December 1, 2003
.ds f2 "December 2, 2003
.mt
A Guide to the Mazes of Menace
(Guidebook for NetHack)
@@ -881,7 +881,7 @@ inter-level connections are nearly indistinguishable during game play.
Shops and shopping
.pg
Occasionally you will run across a room with a shopkeeper near the door
and many items laying on the floor. You can buy items by picking them
and many items lying on the floor. You can buy items by picking them
up and then using the `p' command. You can inquire about the price
of an item prior to picking it up by using the ``#chat'' command
while standing on it. Using an item prior to paying for it will incur a
@@ -892,7 +892,7 @@ You can sell items to a shopkeeper by dropping them to the floor while
inside a shop. You will either be offered an amount of gold and asked
whether you're willing to sell, or you'll be told that the shopkeeper
isn't interested (generally, your item needs to be compatible with the
type of merchandize carried by the shop).
type of merchandise carried by the shop).
.pg
If you drop something in a shop by accident, the shopkeeper will usually
claim ownership without offering any compensation. You'll have to buy
@@ -904,6 +904,13 @@ can be used to pay for purchases, but it is only good in the shop where
it was obtained; other shopkeepers won't honor it. (If you happen to
find a "credit card" in the dungeon, don't bother trying to use it in
shops; shopkeepers will not accept it.)
.pg
The `$' command, which reports the amount of gold you are carrying
(in inventory, not inside bags or boxes), will also show current shop
debt or credit, if any. The `Iu' command lists unpaid items
(those which still belong to the shop) if you are carrying any.
The `Ix' command shows an inventory-like display of any unpaid
items which have been used up, along with other shop fees, if any.
.hn 3
Shop idiosyncracies
.pg

View File

@@ -27,7 +27,7 @@
\begin{document}
%
% input file: guidebook.mn
% $Revision: 1.80 $ $Date: 2003/12/02 03:29:38 $
% $Revision: 1.81 $ $Date: 2003/12/02 04:59:02 $
%
%.ds h0 "
%.ds h1 %.ds h2 \%
@@ -40,7 +40,7 @@
%.au
\author{Eric S. Raymond\\
(Extensively edited and expanded for 3.4)}
\date{December 1, 2003}
\date{December 2, 2003}
\maketitle
@@ -1174,7 +1174,7 @@ inter-level connections are nearly indistinguishable during game play.
%.pg
Occasionally you will run across a room with a shopkeeper near the door
and many items laying on the floor. You can buy items by picking them
and many items lying on the floor. You can buy items by picking them
up and then using the `{\tt p}' command. You can inquire about the price
of an item prior to picking it up by using the ``{\tt \#chat}'' command
while standing on it. Using an item prior to paying for it will incur a
@@ -1186,7 +1186,7 @@ You can sell items to a shopkeeper by dropping them to the floor while
inside a shop. You will either be offered an amount of gold and asked
whether you're willing to sell, or you'll be told that the shopkeeper
isn't interested (generally, your item needs to be compatible with the
type of merchandize carried by the shop).
type of merchandise carried by the shop).
%.pg
If you drop something in a shop by accident, the shopkeeper will usually
@@ -1201,6 +1201,14 @@ it was obtained; other shopkeepers won't honor it. (If you happen to
find a ``credit card'' in the dungeon, don't bother trying to use it in
shops; shopkeepers will not accept it.)
%.pg
The {\tt \$} command, which reports the amount of gold you are carrying
(in inventory, not inside bags or boxes), will also show current shop
debt or credit, if any. The {\tt Iu} command lists unpaid items
(those which still belong to the shop) if you are carrying any.
The {\tt Ix} command shows an inventory-like display of any unpaid
items which have been used up, along with other shop fees, if any.
%.hn 3
\subsubsection*{Shop idiosyncracies}