Split tip container menu function

This commit is contained in:
Pasi Kallinen
2023-12-10 17:32:47 +02:00
parent 31717fe227
commit aa5ad3e37e

View File

@@ -41,6 +41,7 @@ static void explain_container_prompt(boolean);
static int traditional_loot(boolean);
static int menu_loot(int, boolean);
static int tip_ok(struct obj *);
static int choose_tip_container_menu(void);
static struct obj *tipcontainer_gettarget(struct obj *, boolean *);
static int tipcontainer_checks(struct obj *, struct obj *, boolean);
static char in_or_out_menu(const char *, struct obj *, boolean, boolean,
@@ -3376,6 +3377,67 @@ tip_ok(struct obj *obj)
return GETOBJ_DOWNPLAY;
}
/* show a menu of containers under hero,
and one extra entry for choosing an inventory.
returns ECMD_CANCEL if menu was canceled,
ECMD_TIME if a container was picked,
otherwise returns ECMD_OK. */
static int
choose_tip_container_menu(void)
{
int n, i;
winid win;
anything any;
menu_item *pick_list = (menu_item *) 0;
struct obj dummyobj, *otmp;
int clr = NO_COLOR;
any = cg.zeroany;
win = create_nhwindow(NHW_MENU);
start_menu(win, MENU_BEHAVE_STANDARD);
for (otmp = gl.level.objects[u.ux][u.uy], i = 0; otmp;
otmp = otmp->nexthere)
if (Is_container(otmp)) {
++i;
any.a_obj = otmp;
add_menu(win, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
clr, doname(otmp), MENU_ITEMFLAGS_NONE);
}
if (gi.invent) {
add_menu_str(win, "");
any.a_obj = &dummyobj;
/* use 'i' for inventory unless there are so many
containers that it's already being used */
i = (i <= 'i' - 'a' && !flags.lootabc) ? 'i' : 0;
add_menu(win, &nul_glyphinfo, &any, i, 0, ATR_NONE,
clr, "tip something being carried",
MENU_ITEMFLAGS_SELECTED);
}
end_menu(win, "Tip which container?");
n = select_menu(win, PICK_ONE, &pick_list);
destroy_nhwindow(win);
/*
* Deal with quirk of preselected item in pick-one menu:
* n == 0 => picked preselected entry, toggling it off;
* n == 1 => accepted preselected choice via SPACE or RETURN;
* n == 2 => picked something other than preselected entry;
* n == -1 => cancelled via ESC;
*/
otmp = (n <= 0) ? (struct obj *) 0 : pick_list[0].item.a_obj;
if (n > 1 && otmp == &dummyobj)
otmp = pick_list[1].item.a_obj;
if (pick_list)
free((genericptr_t) pick_list);
if (otmp && otmp != &dummyobj) {
tipcontainer(otmp);
return ECMD_TIME;
}
if (n == -1)
return ECMD_CANCEL;
return ECMD_OK;
}
/* #tip command -- empty container contents onto floor */
int
dotip(void)
@@ -3412,57 +3474,10 @@ dotip(void)
!flags.verbose ? "a container" : (boxes > 1) ? "one" : "it");
if (!check_capacity(buf) && able_to_loot(cc.x, cc.y, FALSE)) {
if (boxes > 1) {
/* use menu to pick a container to tip */
int n, i;
winid win;
anything any;
menu_item *pick_list = (menu_item *) 0;
struct obj dummyobj, *otmp;
int clr = NO_COLOR;
any = cg.zeroany;
win = create_nhwindow(NHW_MENU);
start_menu(win, MENU_BEHAVE_STANDARD);
for (cobj = gl.level.objects[cc.x][cc.y], i = 0; cobj;
cobj = cobj->nexthere)
if (Is_container(cobj)) {
++i;
any.a_obj = cobj;
add_menu(win, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
clr, doname(cobj), MENU_ITEMFLAGS_NONE);
}
if (gi.invent) {
add_menu_str(win, "");
any.a_obj = &dummyobj;
/* use 'i' for inventory unless there are so many
containers that it's already being used */
i = (i <= 'i' - 'a' && !flags.lootabc) ? 'i' : 0;
add_menu(win, &nul_glyphinfo, &any, i, 0, ATR_NONE,
clr, "tip something being carried",
MENU_ITEMFLAGS_SELECTED);
}
end_menu(win, "Tip which container?");
n = select_menu(win, PICK_ONE, &pick_list);
destroy_nhwindow(win);
/*
* Deal with quirk of preselected item in pick-one menu:
* n == 0 => picked preselected entry, toggling it off;
* n == 1 => accepted preselected choice via SPACE or RETURN;
* n == 2 => picked something other than preselected entry;
* n == -1 => cancelled via ESC;
*/
otmp = (n <= 0) ? (struct obj *) 0 : pick_list[0].item.a_obj;
if (n > 1 && otmp == &dummyobj)
otmp = pick_list[1].item.a_obj;
if (pick_list)
free((genericptr_t) pick_list);
if (otmp && otmp != &dummyobj) {
tipcontainer(otmp);
return ECMD_TIME;
}
if (n == -1)
return ECMD_OK;
int res;
/* pick one container via menu or ... */
if ((res = choose_tip_container_menu()) != ECMD_OK)
return res;
/* else pick-from-gi.invent below */
} else {
for (cobj = gl.level.objects[cc.x][cc.y]; cobj; cobj = nobj) {