trap followup
Make the flags argument to dotrap() and mintrap() and the constants passed to them all have consistent type: unsigned int.
This commit is contained in:
@@ -2692,7 +2692,7 @@ extern void reset_utrap(boolean);
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extern void dotrap(struct trap *, unsigned);
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extern void seetrap(struct trap *);
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extern void feeltrap(struct trap *);
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extern int mintrap(struct monst *, long);
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extern int mintrap(struct monst *, unsigned);
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extern void instapetrify(const char *);
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extern void minstapetrify(struct monst *, boolean);
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extern void selftouch(const char *);
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@@ -382,15 +382,15 @@ typedef struct sortloot_item Loot;
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#define PICK_RIGID 1
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/* Flags to control dotrap() and mintrap() in trap.c */
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#define NO_TRAP_FLAGS 0
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#define FORCETRAP 0x01 /* triggering not left to chance */
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#define NOWEBMSG 0x02 /* suppress stumble into web message */
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#define FORCEBUNGLE 0x04 /* adjustments appropriate for bungling */
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#define RECURSIVETRAP 0x08 /* trap changed into another type this same turn */
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#define TOOKPLUNGE 0x10 /* used '>' to enter pit below you */
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#define VIASITTING 0x20 /* #sit while at trap location (affects message) */
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#define FAILEDUNTRAP 0x40 /* trap activated by failed untrap attempt */
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#define HURTLING 0x80 /* monster is hurtling through air */
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#define NO_TRAP_FLAGS 0x00U
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#define FORCETRAP 0x01U /* triggering not left to chance */
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#define NOWEBMSG 0x02U /* suppress stumble into web message */
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#define FORCEBUNGLE 0x04U /* adjustments appropriate for bungling */
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#define RECURSIVETRAP 0x08U /* trap changed into another type this same turn */
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#define TOOKPLUNGE 0x10U /* used '>' to enter pit below you */
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#define VIASITTING 0x20U /* #sit while at trap location (affects message) */
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#define FAILEDUNTRAP 0x40U /* trap activated by failed untrap attempt */
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#define HURTLING 0x80U /* monster is hurtling through air */
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/* Flags to control test_move in hack.c */
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#define DO_MOVE 0 /* really doing the move */
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@@ -766,7 +766,8 @@ hurtle_step(genericptr_t arg, int x, int y)
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}
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if ((u.ux - x) && (u.uy - y) && bad_rock(g.youmonst.data, u.ux, y)
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&& bad_rock(g.youmonst.data, x, u.uy)) {
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boolean too_much = (g.invent && (inv_weight() + weight_cap() > 600));
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boolean too_much = (g.invent
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&& (inv_weight() + weight_cap() > 600));
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/* Move at a diagonal. */
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if (bigmonst(g.youmonst.data) || too_much) {
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@@ -791,17 +792,18 @@ hurtle_step(genericptr_t arg, int x, int y)
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&& (Flying || Levitation || Wwalking))
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#endif
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) {
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const char *mnam, *pronoun;
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const char *mnam;
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int glyph = glyph_at(x, y);
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mon->mundetected = 0; /* wakeup() will handle mimic */
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mnam = a_monnam(mon); /* after unhiding */
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pronoun = noit_mhim(mon);
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if (!strcmp(mnam, "it")) {
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mnam = !strcmp(pronoun, "it") ? "something" : "someone";
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}
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/* after unhiding; combination of a_monnam() and some_mon_nam();
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yields "someone" or "something" instead of "it" for unseen mon */
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mnam = x_monnam(mon, ARTICLE_A, (char *) 0,
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((has_mgivenname(mon) ? SUPPRESS_SADDLE : 0)
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| AUGMENT_IT),
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FALSE);
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if (!glyph_is_monster(glyph) && !glyph_is_invisible(glyph))
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You("find %s by bumping into %s.", mnam, pronoun);
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You("find %s by bumping into %s.", mnam, noit_mhim(mon));
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else
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You("bump into %s.", mnam);
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wakeup(mon, FALSE);
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@@ -849,12 +851,14 @@ hurtle_step(genericptr_t arg, int x, int y)
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if (is_pool(x, y) && !u.uinwater) {
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if ((Is_waterlevel(&u.uz) && is_waterwall(x,y))
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|| !(Levitation || Flying || Wwalking)) {
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g.multi = 0; /* can move, so drown() allows crawling out of water */
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/* couldn't move while hurtling; allow movement now so that
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drown() will give a chance to crawl out of pool and survive */
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g.multi = 0;
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(void) drown();
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return FALSE;
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} else if (!Is_waterlevel(&u.uz) && !stopping_short) {
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Norep("You move over %s.", an(is_moat(x, y) ? "moat" : "pool"));
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}
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}
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} else if (is_lava(x, y) && !stopping_short) {
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Norep("You move over some lava.");
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}
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@@ -870,19 +874,19 @@ hurtle_step(genericptr_t arg, int x, int y)
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if (stopping_short) {
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; /* see the comment above hurtle_jump() */
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} else if (ttmp->ttyp == MAGIC_PORTAL) {
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dotrap(ttmp, 0);
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dotrap(ttmp, NO_TRAP_FLAGS);
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return FALSE;
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} else if (ttmp->ttyp == VIBRATING_SQUARE) {
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pline("The ground vibrates as you pass it.");
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dotrap(ttmp, 0); /* doesn't print messages */
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dotrap(ttmp, NO_TRAP_FLAGS); /* doesn't print messages */
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} else if (ttmp->ttyp == FIRE_TRAP) {
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dotrap(ttmp, 0);
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dotrap(ttmp, NO_TRAP_FLAGS);
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} else if ((is_pit(ttmp->ttyp) || is_hole(ttmp->ttyp))
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&& Sokoban) {
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/* air currents overcome the recoil in Sokoban;
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when jumping, caller performs last step and enters trap */
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if (!via_jumping)
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dotrap(ttmp, 0);
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dotrap(ttmp, NO_TRAP_FLAGS);
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*range = 0;
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return TRUE;
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} else {
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@@ -1392,7 +1392,7 @@ dospinweb(void)
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case ANTI_MAGIC:
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case POLY_TRAP:
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You("have triggered a trap!");
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dotrap(ttmp, 0);
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dotrap(ttmp, NO_TRAP_FLAGS);
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return ECMD_TIME;
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default:
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impossible("Webbing over trap type %d?", ttmp->ttyp);
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14
src/trap.c
14
src/trap.c
@@ -2287,7 +2287,7 @@ trapeffect_landmine(
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trapkilled = TRUE;
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} else {
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/* monsters recursively fall into new pit */
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if (mintrap(mtmp, trflags|FORCETRAP) == Trap_Killed_Mon)
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if (mintrap(mtmp, trflags | FORCETRAP) == Trap_Killed_Mon)
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trapkilled = TRUE;
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}
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/* a boulder may fill the new pit, crushing monster */
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@@ -2472,9 +2472,9 @@ trapeffect_selector(
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}
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void
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dotrap(register struct trap* trap, unsigned int trflags)
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dotrap(struct trap *trap, unsigned trflags)
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{
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register int ttype = trap->ttyp;
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int ttype = trap->ttyp;
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boolean already_seen = trap->tseen,
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forcetrap = ((trflags & FORCETRAP) != 0
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|| (trflags & FAILEDUNTRAP) != 0),
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@@ -3115,9 +3115,9 @@ isclearpath(
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}
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int
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mintrap(register struct monst *mtmp, long mintrapflags)
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mintrap(struct monst *mtmp, unsigned mintrapflags)
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{
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register struct trap *trap = t_at(mtmp->mx, mtmp->my);
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struct trap *trap = t_at(mtmp->mx, mtmp->my);
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struct permonst *mptr = mtmp->data;
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int trap_result = Trap_Effect_Finished;
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@@ -3526,7 +3526,7 @@ float_down(
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/*FALLTHRU*/
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default:
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if (!u.utrap) /* not already in the trap */
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dotrap(trap, 0);
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dotrap(trap, NO_TRAP_FLAGS);
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}
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}
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if (!Is_airlevel(&u.uz) && !Is_waterlevel(&u.uz) && !u.uswallow
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@@ -5272,7 +5272,7 @@ closeholdingtrap(
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/* dotrap calls mintrap when mounted hero encounters a web */
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if (u.usteed)
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dotrapflags |= NOWEBMSG;
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dotrap(t, dotrapflags|FORCETRAP);
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dotrap(t, dotrapflags | FORCETRAP);
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result = (u.utrap != 0);
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} else {
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if (mon->mtrapped)
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@@ -3058,7 +3058,7 @@ zap_updown(struct obj *obj) /* wand or spell */
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ttmp->tseen = 1;
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newsym(x, y);
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/* might fall down hole */
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dotrap(ttmp, 0);
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dotrap(ttmp, NO_TRAP_FLAGS);
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} else if (!striking && ttmp->ttyp == HOLE) {
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/* locking transforms hole into trapdoor */
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ttmp->ttyp = TRAPDOOR;
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