Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2

This commit is contained in:
nhmall
2019-01-18 18:50:51 -05:00
3 changed files with 64 additions and 16 deletions

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@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.230 $ $NHDT-Date: 1547680081 2019/01/16 23:08:01 $
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.232 $ $NHDT-Date: 1547849604 2019/01/18 22:13:24 $
This fixes36.2 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.1 in April 2018. Please note, however,
@@ -337,6 +337,11 @@ entering Ft.Ludios with a lit candle lit up the entire entry room except for
to prevent those wall spots from showing so soon
boulder dropped or launched by a monster onto a monster trapped in a pit and
killing it credited/blamed the hero and might trigger a deltrap panic
the simulation of dual weapon combat when polymorphed into a form with more
than one weapon attack allowed off-hand artifact to be used; it also
used seconary weapon even when wearing a shield, or if it was silver
even when current shape couldn't handle silver, or if it was cursed;
cursed is allowed but weapon will be dropped, just like in two-weapon
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
@@ -390,6 +395,8 @@ when in a shop and using ':' to look inside a container on shop floor, items
the hero owned the container
when engulfed while in a shop, dropping an item into the engulfer and then
using ':' to look at current location could cause a crash
when items were on the floor just inside a shop's door where the shopkeeper
doesn't buy and sell stuff, those items showed a 'for sale' price
tty: turn off an optimization that is the suspected cause of Windows reported
partial status lines following level changes
tty: ensure that current status fields are always copied to prior status

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@@ -1,4 +1,4 @@
/* NetHack 3.6 shk.c $NHDT-Date: 1546770990 2019/01/06 10:36:30 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.152 $ */
/* NetHack 3.6 shk.c $NHDT-Date: 1547849604 2019/01/18 22:13:24 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.153 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1983,6 +1983,7 @@ int *nochrg; /* alternate return value: 1: no charge, 0: shop owned, */
struct monst *shkp;
struct obj *top;
xchar x, y;
boolean freespot;
long cost = 0L;
*nochrg = -1; /* assume 'not applicable' */
@@ -1993,11 +1994,15 @@ int *nochrg; /* alternate return value: 1: no charge, 0: shop owned, */
&& (shkp = shop_keeper(inside_shop(x, y))) != 0 && inhishop(shkp)) {
for (top = obj; top->where == OBJ_CONTAINED; top = top->ocontainer)
continue;
*nochrg = (top->where == OBJ_FLOOR && obj->no_charge);
freespot = (top->where == OBJ_FLOOR
&& x == ESHK(shkp)->shk.x && y == ESHK(shkp)->shk.y);
/* no_charge is only set for floor items inside shop proper;
items on freespot are implicitly 'no charge' */
*nochrg = (top->where == OBJ_FLOOR && (obj->no_charge || freespot));
if (carried(top) ? (int) obj->unpaid : !*nochrg)
cost = obj->quan * get_cost(obj, shkp);
if (Has_contents(obj))
if (Has_contents(obj) && !freespot)
cost += contained_cost(obj, shkp, 0L, FALSE, FALSE);
}
return cost;

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@@ -1,4 +1,4 @@
/* NetHack 3.6 uhitm.c $NHDT-Date: 1547680084 2019/01/16 23:08:04 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.199 $ */
/* NetHack 3.6 uhitm.c $NHDT-Date: 1547846557 2019/01/18 21:22:37 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.200 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -2275,7 +2275,7 @@ boolean wouldhavehit;
wakeup(mdef, TRUE);
}
/* attack monster as a monster. */
/* attack monster as a monster; returns True if mon survives */
STATIC_OVL boolean
hmonas(mon)
register struct monst *mon;
@@ -2293,6 +2293,12 @@ register struct monst *mon;
switch (mattk->aatyp) {
case AT_WEAP:
use_weapon:
/* if we've already hit with a two-handed weapon, we don't
get to make another weapon attack (note: monsters who
use weapons do not have this restriction, but they also
never have the opportunity to use two weapons) */
if (weapon_used && sum[i - 1] && uwep && bimanual(uwep))
continue;
/* Certain monsters don't use weapons when encountered as enemies,
* but players who polymorph into them have hands or claws and
* thus should be able to use weapons. This shouldn't prohibit
@@ -2309,11 +2315,23 @@ register struct monst *mon;
be Null, and we want to track that for passive() */
originalweapon = (altwep && uswapwep) ? &uswapwep : &uwep;
if (uswapwep /* set up 'altwep' flag for next iteration */
/* only consider seconary when wielding one-handed primary */
&& uwep && !bimanual(uwep)
/* only switch if not wearing shield and not at artifact;
shield limitation is iffy since still get extra swings
if polyform has them, but it matches twoweap behavior;
twoweap also only allows primary to be an artifact, so
if alternate weapon is one, don't use it */
&& !uarms && !uswapwep->oartifact
/* only switch to uswapwep if it's a weapon */
&& (uswapwep->oclass == WEAPON_CLASS || is_weptool(uswapwep))
/* only switch if uswapwep is not bow, arrows, or darts */
&& !(is_launcher(uswapwep) || is_ammo(uswapwep)
|| is_missile(uswapwep))) /* dart, shuriken, boomerang */
|| is_missile(uswapwep)) /* dart, shuriken, boomerang */
/* and not two-handed and not incapable of being wielded */
&& !bimanual(uswapwep)
&& !(objects[uswapwep->otyp].oc_material == SILVER
&& Hate_silver))
altwep = !altwep; /* toggle for next attack */
weapon = *originalweapon;
if (!weapon) /* no need to go beyond no-gloves to rings; not ...*/
@@ -2323,9 +2341,9 @@ register struct monst *mon;
&armorpenalty);
dieroll = rnd(20);
dhit = (tmp > dieroll || u.uswallow);
/* Enemy dead, before any special abilities used */
if (!known_hitum(mon, weapon, &dhit, tmp,
armorpenalty, mattk, dieroll)) {
/* enemy dead, before any special abilities used */
sum[i] = 2;
break;
} else
@@ -2334,12 +2352,13 @@ register struct monst *mon;
now be empty if the weapon was destroyed during the hit;
passive(,weapon,...) won't call passive_obj() in that case */
weapon = *originalweapon; /* might receive passive erosion */
/* might be a worm that gets cut in half */
if (m_at(u.ux + u.dx, u.uy + u.dy) != mon)
return (boolean) (nsum != 0);
/* Do not print "You hit" message, since known_hitum
* already did it.
*/
/* might be a worm that gets cut in half; if so, early return */
if (m_at(u.ux + u.dx, u.uy + u.dy) != mon) {
i = NATTK; /* skip additional attacks */
/* proceed with uswapwep->cursed check, then exit loop */
goto passivedone;
}
/* Do not print "You hit" message; known_hitum already did it. */
if (dhit && mattk->adtyp != AD_SPEL && mattk->adtyp != AD_PHYS)
sum[i] = damageum(mon, mattk);
break;
@@ -2481,17 +2500,34 @@ register struct monst *mon;
}
if (sum[i] == 2) {
/* defender dead */
return (boolean) passive(mon, weapon, 1, 0, mattk->aatyp, FALSE);
(void) passive(mon, weapon, 1, 0, mattk->aatyp, FALSE);
nsum = 0; /* return value below used to be 'nsum > 0' */
} else {
(void) passive(mon, weapon, sum[i], 1, mattk->aatyp, FALSE);
nsum |= sum[i];
}
/* don't use sum[i] beyond this point;
'i' will be out of bounds if we get here via 'goto' */
passivedone:
/* when using dual weapons, cursed secondary weapon doesn't weld,
it gets dropped; do the same when multiple AT_WEAP attacks
simulate twoweap */
if (uswapwep && weapon == uswapwep && weapon->cursed) {
drop_uswapwep();
break; /* don't proceed with additional attacks */
}
/* stop attacking if defender has died;
needed to defer this until after uswapwep->cursed check */
if (DEADMONSTER(mon))
break;
if (!Upolyd)
break; /* No extra attacks if no longer a monster */
if (multi < 0)
break; /* If paralyzed while attacking, i.e. floating eye */
}
return (boolean) (nsum != 0);
/* return value isn't used, but make it match hitum()'s */
return !DEADMONSTER(mon);
}
/* Special (passive) attacks on you by monsters done here.