U846 - xorns and pits
Change pit behavior to always mark a non-flying poly'd player as trapped in a pit, even when Passes_walls is set. This allows players polymorphed into xorns to descend into pits and pick things up. In this case, any attempt to move out of the pit now takes a turn but always succeeds. Also fixed a related bug (w/o ID) that a player could become trapped as if in a pit when leaving xorn form because u.utrap wasn't checked, and simplified the code since the extra Passes_walls checks are no longer needed. Also updated code in sit.c that duplicated uteetering_at_seen_pit.
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@@ -16,6 +16,7 @@ some actions such as eating corpses off the floor didn't check whether hero
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usmellmon() instead of "It turns into it" during monster polymorph
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grammar of messages regarding eating artifacts
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avoid a message about an invisible monster looking much better
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player polymorphed as a xorn could not pick up items in pits
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Platform- and/or Interface-Specific Fixes
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@@ -546,8 +546,7 @@ int ttyp;
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if(at_u) {
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if (!wont_fall) {
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if (!Passes_walls)
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u.utrap = rn1(4,2);
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u.utrap = rn1(4,2);
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u.utraptype = TT_PIT;
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vision_full_recalc = 1; /* vision limits change */
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} else
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10
src/dokick.c
10
src/dokick.c
@@ -663,9 +663,12 @@ dokick()
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Your("slow motion kick doesn't hit anything.");
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no_kick = TRUE;
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} else if (u.utrap) {
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no_kick = TRUE;
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switch (u.utraptype) {
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case TT_PIT:
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pline("There's not enough room to kick down here.");
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if (!Passes_walls)
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pline("There's not enough room to kick down here.");
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else no_kick = FALSE;
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break;
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case TT_WEB:
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case TT_BEARTRAP:
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@@ -674,7 +677,6 @@ dokick()
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default:
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break;
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}
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no_kick = TRUE;
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}
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if (no_kick) {
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@@ -706,6 +708,10 @@ dokick()
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default: Your("feeble kick has no effect."); break;
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}
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return(1);
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} else if(u.utrap && u.utraptype == TT_PIT) {
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/* must be Passes_walls */
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You("kick at the side of the pit.");
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return 1;
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}
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if (Levitation) {
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int xx, yy;
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@@ -1169,7 +1169,13 @@ domove()
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}
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if(u.utrap) {
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if(u.utraptype == TT_PIT) {
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if (!rn2(2) && sobj_at(BOULDER, u.ux, u.uy)) {
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if (Passes_walls) {
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/* marked as trapped so they can pick things up */
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You("ascend from the pit.");
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u.utrap = 0;
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fill_pit(u.ux, u.uy);
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vision_full_recalc = 1; /* vision limits change */
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} else if (!rn2(2) && sobj_at(BOULDER, u.ux, u.uy)) {
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Your("%s gets stuck in a crevice.", body_part(LEG));
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display_nhwindow(WIN_MESSAGE, FALSE);
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clear_nhwindow(WIN_MESSAGE);
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@@ -36,7 +36,6 @@ const char *fmt, *arg;
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{
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boolean sticky = sticks(youmonst.data) && u.ustuck && !u.uswallow,
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was_mimicking = (youmonst.m_ap_type == M_AP_OBJECT);
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boolean could_pass_walls = Passes_walls;
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boolean was_blind = !!Blind;
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if (Upolyd) {
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@@ -86,10 +85,8 @@ const char *fmt, *arg;
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if (u.twoweap && !could_twoweap(youmonst.data))
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untwoweapon();
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if (u.utraptype == TT_PIT) {
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if (could_pass_walls) { /* player forms cannot pass walls */
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u.utrap = rn1(6,2);
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}
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if (u.utraptype == TT_PIT && u.utrap) {
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u.utrap = rn1(6,2); /* time to escape resets */
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}
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if (was_blind && !Blind) { /* reverting from eyeless */
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Blinded = 1L;
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@@ -340,7 +337,6 @@ int mntmp;
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{
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boolean sticky = sticks(youmonst.data) && u.ustuck && !u.uswallow,
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was_blind = !!Blind, dochange = FALSE;
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boolean could_pass_walls = Passes_walls;
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int mlvl;
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if (mvitals[mntmp].mvflags & G_GENOD) { /* allow G_EXTINCT */
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@@ -464,12 +460,8 @@ int mntmp;
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drop_weapon(1);
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(void) hideunder(&youmonst);
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if (u.utraptype == TT_PIT) {
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if (could_pass_walls && !Passes_walls) {
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u.utrap = rn1(6,2);
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} else if (!could_pass_walls && Passes_walls) {
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u.utrap = 0;
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}
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if (u.utraptype == TT_PIT && u.utrap) {
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u.utrap = rn1(6,2); /* time to escape resets */
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}
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if (was_blind && !Blind) { /* previous form was eyeless */
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Blinded = 1L;
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@@ -65,9 +65,7 @@ dosit()
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if (OBJ_AT(u.ux, u.uy) &&
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/* ensure we're not standing on the precipice */
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!((!u.utrap || u.utraptype != TT_PIT) &&
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(trap && trap->tseen &&
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(trap->ttyp==PIT || trap->ttyp==SPIKED_PIT)))) {
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!uteetering_at_seen_pit(trap)) {
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register struct obj *obj;
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obj = level.objects[u.ux][u.uy];
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@@ -908,8 +908,7 @@ glovecheck: (void) rust_dmg(uarmg, "gauntlets", 1, TRUE, &youmonst);
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#endif
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You("land %s!", predicament);
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}
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if (!Passes_walls)
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u.utrap = rn1(6,2);
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u.utrap = rn1(6,2);
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u.utraptype = TT_PIT;
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#ifdef STEED
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if (!steedintrap(trap, (struct obj *)0)) {
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