U846 - xorns and pits

Change pit behavior to always mark a non-flying poly'd player as trapped in
a pit, even when Passes_walls is set.  This allows players polymorphed into
xorns to descend into pits and pick things up.  In this case, any attempt
to move out of the pit now takes a turn but always succeeds.  Also fixed
a related bug (w/o ID) that a player could become trapped as if in a pit
when leaving xorn form because u.utrap wasn't checked, and simplified the
code since the extra Passes_walls checks are no longer needed.  Also
updated code in sit.c that duplicated uteetering_at_seen_pit.
This commit is contained in:
cohrs
2004-01-27 19:35:09 +00:00
parent 7ab2bb967a
commit b661f86e67
7 changed files with 23 additions and 22 deletions

View File

@@ -16,6 +16,7 @@ some actions such as eating corpses off the floor didn't check whether hero
usmellmon() instead of "It turns into it" during monster polymorph
grammar of messages regarding eating artifacts
avoid a message about an invisible monster looking much better
player polymorphed as a xorn could not pick up items in pits
Platform- and/or Interface-Specific Fixes

View File

@@ -546,8 +546,7 @@ int ttyp;
if(at_u) {
if (!wont_fall) {
if (!Passes_walls)
u.utrap = rn1(4,2);
u.utrap = rn1(4,2);
u.utraptype = TT_PIT;
vision_full_recalc = 1; /* vision limits change */
} else

View File

@@ -663,9 +663,12 @@ dokick()
Your("slow motion kick doesn't hit anything.");
no_kick = TRUE;
} else if (u.utrap) {
no_kick = TRUE;
switch (u.utraptype) {
case TT_PIT:
pline("There's not enough room to kick down here.");
if (!Passes_walls)
pline("There's not enough room to kick down here.");
else no_kick = FALSE;
break;
case TT_WEB:
case TT_BEARTRAP:
@@ -674,7 +677,6 @@ dokick()
default:
break;
}
no_kick = TRUE;
}
if (no_kick) {
@@ -706,6 +708,10 @@ dokick()
default: Your("feeble kick has no effect."); break;
}
return(1);
} else if(u.utrap && u.utraptype == TT_PIT) {
/* must be Passes_walls */
You("kick at the side of the pit.");
return 1;
}
if (Levitation) {
int xx, yy;

View File

@@ -1169,7 +1169,13 @@ domove()
}
if(u.utrap) {
if(u.utraptype == TT_PIT) {
if (!rn2(2) && sobj_at(BOULDER, u.ux, u.uy)) {
if (Passes_walls) {
/* marked as trapped so they can pick things up */
You("ascend from the pit.");
u.utrap = 0;
fill_pit(u.ux, u.uy);
vision_full_recalc = 1; /* vision limits change */
} else if (!rn2(2) && sobj_at(BOULDER, u.ux, u.uy)) {
Your("%s gets stuck in a crevice.", body_part(LEG));
display_nhwindow(WIN_MESSAGE, FALSE);
clear_nhwindow(WIN_MESSAGE);

View File

@@ -36,7 +36,6 @@ const char *fmt, *arg;
{
boolean sticky = sticks(youmonst.data) && u.ustuck && !u.uswallow,
was_mimicking = (youmonst.m_ap_type == M_AP_OBJECT);
boolean could_pass_walls = Passes_walls;
boolean was_blind = !!Blind;
if (Upolyd) {
@@ -86,10 +85,8 @@ const char *fmt, *arg;
if (u.twoweap && !could_twoweap(youmonst.data))
untwoweapon();
if (u.utraptype == TT_PIT) {
if (could_pass_walls) { /* player forms cannot pass walls */
u.utrap = rn1(6,2);
}
if (u.utraptype == TT_PIT && u.utrap) {
u.utrap = rn1(6,2); /* time to escape resets */
}
if (was_blind && !Blind) { /* reverting from eyeless */
Blinded = 1L;
@@ -340,7 +337,6 @@ int mntmp;
{
boolean sticky = sticks(youmonst.data) && u.ustuck && !u.uswallow,
was_blind = !!Blind, dochange = FALSE;
boolean could_pass_walls = Passes_walls;
int mlvl;
if (mvitals[mntmp].mvflags & G_GENOD) { /* allow G_EXTINCT */
@@ -464,12 +460,8 @@ int mntmp;
drop_weapon(1);
(void) hideunder(&youmonst);
if (u.utraptype == TT_PIT) {
if (could_pass_walls && !Passes_walls) {
u.utrap = rn1(6,2);
} else if (!could_pass_walls && Passes_walls) {
u.utrap = 0;
}
if (u.utraptype == TT_PIT && u.utrap) {
u.utrap = rn1(6,2); /* time to escape resets */
}
if (was_blind && !Blind) { /* previous form was eyeless */
Blinded = 1L;

View File

@@ -65,9 +65,7 @@ dosit()
if (OBJ_AT(u.ux, u.uy) &&
/* ensure we're not standing on the precipice */
!((!u.utrap || u.utraptype != TT_PIT) &&
(trap && trap->tseen &&
(trap->ttyp==PIT || trap->ttyp==SPIKED_PIT)))) {
!uteetering_at_seen_pit(trap)) {
register struct obj *obj;
obj = level.objects[u.ux][u.uy];

View File

@@ -908,8 +908,7 @@ glovecheck: (void) rust_dmg(uarmg, "gauntlets", 1, TRUE, &youmonst);
#endif
You("land %s!", predicament);
}
if (!Passes_walls)
u.utrap = rn1(6,2);
u.utrap = rn1(6,2);
u.utraptype = TT_PIT;
#ifdef STEED
if (!steedintrap(trap, (struct obj *)0)) {