whip fixes bit (trunk only)
use_whip() prompts with getdir(), which doesn't prevent the player from deliberately pointing off the edge of the map, so the bullwhip bug was more general than yesterday's fixes entry. Being confused or stunned could trigger a problem but one could happen without them.
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@@ -312,8 +312,8 @@ hero would remain stuck to an adjacent monster after rehumanizing if he had
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been attacked while hiding via #monster when poly'd into a small mimic
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been attacked while hiding via #monster when poly'd into a small mimic
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attacking via applied polearm never scuffed engraving underneath hero
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attacking via applied polearm never scuffed engraving underneath hero
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auto-wielding a polearm took no time if ESC was used to cancel target choice
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auto-wielding a polearm took no time if ESC was used to cancel target choice
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applying a bullwhip while at very edge of map could target beyond edge when
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applying a bullwhip while at very edge of map could target beyond edge,
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hero was stunned or confused, potentially leading to a panic or crash
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potentially leading to a panic or crash
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Platform- and/or Interface-Specific Fixes
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Platform- and/or Interface-Specific Fixes
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