Makefile.msc updates post-Lua integration

This commit is contained in:
nhmall
2019-11-15 09:51:04 -05:00
parent 78b0e5c804
commit b7d16efd76

View File

@@ -1,17 +1,18 @@
# NetHack 3.6 Makefile.msc $NHDT-Date: 1572748386 2019/11/03 02:33:06 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.167 $ */
# NetHack 3.7 Makefile.msc
# Copyright (c) NetHack PC Development Team 1993-2019
#
#==============================================================================
# Build Tools Environment
#
# NetHack 3.7 Makefile for MS Visual Studio Visual C++ compiler
#
# NetHack 3.7 Work-in-progress Makefile for
# MS Visual Studio Visual C++ compiler
#
# Visual Studio Compilers Tested:
# - Microsoft Visual Studio 2017 Community Edition
# - Microsoft Visual Studio 2019 Community Edition
#
#==============================================================================
# This is used for building two versions of NetHack:
# This is used for building two distinct executables of NetHack:
#
# A tty port utilizing the Win32 Console I/O subsystem, Console
# NetHack.exe
@@ -19,59 +20,77 @@
# A Win32 native port built on the Windows API, Graphical NetHack or
# NetHackW.exe
#
# In addition to your C compiler,
# BEFORE YOU START, in addition to your C compiler and linker,
#
# if you want to change you will need a
# files with suffix workalike for
# .y yacc (such as bison)
# .l lex (such as flex)
# o You will need a complete Lua source tree parallel to your
# NetHack source tree. Lua is not an optional requirement,
# it is required in order to process the level and dungeon
# description files during the game. You can obtain the
# Lua source from here:
# https://www.lua.org/download.html
#
# If you have any questions read the sys/winnt/Install.nt file included
# with the distribution.
#========================================================================================
# o If you want to include the curses Window port in the non-GUI
# NetHack.exe build, you will need a complete PDCurses source
# tree parallel to your NetHack source tree. You can obtain the
# PDCurses source from here:
# https://sourceforge.net/projects/pdcurses/files/pdcurses/
# or via git from here:
# git clone https://github.com/wmcbrine/PDCurses.git ../pdcurses
#
# o If you want your build of NetHack to include support for
# compressing your save files, or to be able to exchange and use
# compressed save files that originated on another platform such
# as Linux or a handheld phone or tablet, then you will need
# a copy of the zlib source tree parallel to your NetHack source
# tree. You can obtain the zlib source from here:
# https://www.zlib.net/zlib1211.zip
#
# If you want to find out more information about Lua, PDCurses, or zlib,
# here are the home page links for each at the time of this writing:
#
# Lua: https://www.lua.org/
# PDCurses: https://pdcurses.org/
# zlib: https://www.zlib.net/
#
# If you have any questions about building NetHack for the Windows platform
# please read sys/winnt/Install.nt file included in the distribution.
#
#==============================================================================
# DECISIONS SECTION
#
# Build Options Decisions
#
# There are currently 4 decisions that you can choose to make.
# none of the 4 decisions are absolutely required because defaults are in place:
# 1. Where do you want your build to end up?
# 2. Do you want debug information in the executable?
# 3. Do you want to explicitly override auto-detection of a 32-bit or 64-bit target?
# 4. Do you want to include the optional curses port?
# There are currently 5 decisions that you can choose to make.
# none of the 5 decisions are absolutely required because defaults
# are in place:
#
# Mandatory LUA source Location
# 1. Where do you want your build results to end up?
# 2. Do you want to include the optional curses port?
# 3. Do you want to include compressed savefile support to
# transfer compressed savefiles between platforms?
# 4. Do you want debug information in the executable?
# 5. Do you want to explicitly override auto-detection of
# a 32-bit or 64-bit target?
#
# LUA source code or is required to build NetHack-3.7.
# LUATOP must point to the location of the LUA sources.
# Mandatory Lua source Location (not optional)
#
#-----------------------------------------------------------------------------------------
#=========================================================================================
#---------------------------------------------------------------
# Lua source code or is required to build NetHack-3.7.
# LUATOP below must point to the correct location of the LUA sources.
# By default it is assumed to be parallel to your NetHack source tree in
# the same parent directory/folder.
#
#------------------------------------------------------------------------------
#==============================================================================
#
#------------------------------------------------------------------------------
# 1. Where do you want the game to be built (which folder)?
GAMEDIR = ..\binary # Default game build directory
#---------------------------------------------------------------
# 2. Do you want debug information available to the executable?
DEBUGINFO = Y
#---------------------------------------------------------------
# 3. This Makefile will attempt to auto-detect your selected target architecture
# based on Visual Studio command prompt configuration settins etc.
# However, if you want to manually override generation of a
# 32-bit or 64-bit build target, you can uncomment the apppropriate
# TARGET_CPU line below.
#
#TARGET_CPU=x64
#TARGET_CPU=x86
#---------------------------------------------------------------
GAMEDIR = ..\binary # Default game build directory
#
#------------------------------------------------------------------------------
# OPTIONAL - Curses window port support
#
# 4. Uncomment these and set them appropriately if you want to
# 2. Uncomment these and set them appropriately if you want to
# include curses port support alongside TTY support in your
# NetHack.exe binary.
#
@@ -79,10 +98,40 @@ DEBUGINFO = Y
# PDCurses header (.h) files and PDCURSES_C to the location
# of your PDCurses C files.
#
ADD_CURSES=Y
PDCURSES_TOP=..\..\pdcurses
#ADD_CURSES=Y
#PDCURSES_TOP=..\..\pdcurses
#
#------------------------------------------------------------------------------
# OPTIONAL - zlib support (to allow compressed savefile exchange across platforms
#
# 3. Location of zlib sources
#
#
#ADD_ZLIB=Y
#ZLIBTOP=..\..\zlib
#
#------------------------------------------------------------------------------
# 4. Do you want debug information available to the executable?
#
DEBUGINFO = Y
#
#------------------------------------------------------------------------------
# 5. This Makefile will attempt to auto-detect your selected target architecture
# based on Visual Studio command prompt configuration settins etc.
# However, if you want to manually override generation of a
# 32-bit or 64-bit build target, you can uncomment the apppropriate
# TARGET_CPU line below.
#
#TARGET_CPU=x64
#TARGET_CPU=x86
#
#
#==============================================================================
#==============================================================================
# This marks the end of the BUILD DECISIONS section.
#==============================================================================
#==============================================================================
#
#---------------------------------------------------------------
# Location of LUA
#
# Original source needs to be obtained from:
@@ -91,23 +140,20 @@ PDCURSES_TOP=..\..\pdcurses
# This build assumes that the LUA sources are located
# at the specified location. If they are actually elsewhere
# you'll need to specify the correct spot below in order to
# successfully build NetHack-3.7.
# successfully build NetHack-3.7. You cannot build a functional
# version of NetHack-3.7 Work-in-progress without including Lua.
#
LUATOP=..\..\lua-5.3.5
#
#==============================================================================
# This marks the end of the BUILD DECISIONS section.
#======================== End of Modification Section =========================
#==============================================================================
#
#===============================================
#======= End of Modification Section ===========
#===============================================
#
################################################
# #
# Nothing below here should have to be changed.#
# #
################################################
# #################################################
# # #
# # Nothing below here should have to be changed. #
# # #
# #################################################
#
#==============================================================================
#