Fix: vampire shapeshifting in a door
Someone mentioned in #nethack today that a vampire had turned into a fog cloud, moved under a door, then turned back into a vampire while still sharing a space with a closed door. There already existed some code intended to prevent this in cases where the vampire is killed in one form and revives in another, but voluntary transformations (from decide_to_shapeshift) weren't included. The existing code in mondead and vamp_stone also apparently missed a minor edge case: because the code between the definition of in_door and its use included an expels call, it would be outdated/incorrect in cases where expels() placed the fog cloud onto a closed door.
This commit is contained in:
48
src/mon.c
48
src/mon.c
@@ -938,7 +938,7 @@ m_calcdistress(struct monst *mtmp)
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if (mtmp->cham >= LOW_PM)
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decide_to_shapeshift(mtmp, (canspotmon(mtmp)
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|| engulfing_u(mtmp))
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? SHIFT_MSG : 0);
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? SHIFT_MSG : 0);
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were_change(mtmp);
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/* gradually time out temporary problems */
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@@ -2494,7 +2494,7 @@ lifesaved_monster(struct monst* mtmp)
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DISABLE_WARNING_FORMAT_NONLITERAL
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void
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mondead(register struct monst* mtmp)
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mondead(struct monst *mtmp)
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{
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struct permonst *mptr;
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boolean be_sad;
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@@ -2516,15 +2516,13 @@ mondead(register struct monst* mtmp)
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&& !(g.mvitals[mndx].mvflags & G_GENOD)) {
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coord new_xy;
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char buf[BUFSZ];
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boolean in_door = (amorphous(mtmp->data)
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&& closed_door(mtmp->mx, mtmp->my)),
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/* alternate message phrasing for some monster types */
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spec_mon = (nonliving(mtmp->data)
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|| noncorporeal(mtmp->data)
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|| amorphous(mtmp->data)),
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spec_death = (g.disintegested /* disintegrated or digested */
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|| noncorporeal(mtmp->data)
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|| amorphous(mtmp->data));
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/* alternate message phrasing for some monster types */
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boolean spec_mon = (nonliving(mtmp->data)
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|| noncorporeal(mtmp->data)
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|| amorphous(mtmp->data)),
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spec_death = (g.disintegested /* disintegrated/digested */
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|| noncorporeal(mtmp->data)
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|| amorphous(mtmp->data));
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int x = mtmp->mx, y = mtmp->my;
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/* construct a format string before transformation;
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@@ -2546,7 +2544,9 @@ mondead(register struct monst* mtmp)
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else
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uunstick();
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}
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if (in_door) {
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/* if fog cloud is on a closed door space, move it to a more
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appropriate spot for its intended new form */
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if (amorphous(mtmp->data) && closed_door(mtmp->mx, mtmp->my)) {
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if (enexto(&new_xy, mtmp->mx, mtmp->my, &mons[mndx]))
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rloc_to(mtmp, new_xy.x, new_xy.y);
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}
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@@ -3220,7 +3220,7 @@ mon_to_stone(struct monst* mtmp)
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}
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boolean
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vamp_stone(struct monst* mtmp)
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vamp_stone(struct monst *mtmp)
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{
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if (is_vampshifter(mtmp)) {
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int mndx = mtmp->cham;
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@@ -3230,8 +3230,6 @@ vamp_stone(struct monst* mtmp)
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if (mndx >= LOW_PM && mndx != monsndx(mtmp->data)
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&& !(g.mvitals[mndx].mvflags & G_GENOD)) {
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char buf[BUFSZ];
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boolean in_door = (amorphous(mtmp->data)
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&& closed_door(mtmp->mx, mtmp->my));
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/* construct a format string before transformation */
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Sprintf(buf, "The lapidifying %s %s %s",
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@@ -3241,7 +3239,7 @@ vamp_stone(struct monst* mtmp)
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amorphous(mtmp->data) ? "coalesces on the"
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: is_flyer(mtmp->data) ? "drops to the"
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: "writhes on the",
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surface(x,y));
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surface(x, y));
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mtmp->mcanmove = 1;
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mtmp->mfrozen = 0;
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set_mon_min_mhpmax(mtmp, 10); /* mtmp->mhpmax=max(m_lev+1,10) */
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@@ -3249,7 +3247,7 @@ vamp_stone(struct monst* mtmp)
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/* this can happen if previously a fog cloud */
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if (engulfing_u(mtmp))
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expels(mtmp, mtmp->data, FALSE);
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if (in_door) {
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if (amorphous(mtmp->data) && closed_door(mtmp->mx, mtmp->my)) {
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coord new_xy;
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if (enexto(&new_xy, mtmp->mx, mtmp->my, &mons[mndx])) {
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@@ -4081,7 +4079,7 @@ pick_animal(void)
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}
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void
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decide_to_shapeshift(struct monst* mon, int shiftflags)
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decide_to_shapeshift(struct monst *mon, int shiftflags)
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{
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struct permonst *ptr = 0;
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int mndx;
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@@ -4110,9 +4108,9 @@ decide_to_shapeshift(struct monst* mon, int shiftflags)
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ptr = &mons[mon->cham];
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dochng = TRUE;
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} else if (mon->data == &mons[PM_FOG_CLOUD]
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&& mon->mhp == mon->mhpmax && !rn2(4)
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&& (!canseemon(mon)
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|| distu(mon->mx, mon->my) > BOLT_LIM * BOLT_LIM)) {
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&& mon->mhp == mon->mhpmax && !rn2(4)
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&& (!canseemon(mon)
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|| distu(mon->mx, mon->my) > BOLT_LIM * BOLT_LIM)) {
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/* if a fog cloud, maybe change to wolf or vampire bat;
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those are more likely to take damage--at least when
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tame--and then switch back to vampire; they'll also
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@@ -4123,6 +4121,14 @@ decide_to_shapeshift(struct monst* mon, int shiftflags)
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dochng = (ptr != mon->data);
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}
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}
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if (dochng && amorphous(mon->data)
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&& closed_door(mon->mx, mon->my)) {
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coord new_xy;
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if (enexto(&new_xy, mon->mx, mon->my, ptr)) {
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rloc_to(mon, new_xy.x, new_xy.y);
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}
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}
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} else {
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if (mon->mhp >= 9 * mon->mhpmax / 10 && !rn2(6)
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&& (!canseemon(mon)
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