quest tuning
Alter the starting position of the monk and priest quest nemeses to neutralize the possibility of attacking them by zapping directly to the left as soon as you arrive on the final level. And give the samurai a little variety too by varying the arrival location, although that is just cosmetic.
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@@ -63,6 +63,7 @@ attempting to dig iron bars will wake nearby monsters instead of yielding
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"you swing your pick-axe through thin air"
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autodig won't accept iron bars as candidate location
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allow knight to retaliate for all thefts except those "you gladly hand over..."
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randomize starting position on goal level for M, P, and S quests
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Platform- and/or Interface-Specific Fixes
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