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Full moon and Friday the 13th affect Luck's equilibrium point, but not its range (which is always -10 to +10 for natural luck, -13 to +13 when extended by luck-conferring objects). The water_damage() comment implying that max Luck could be 14 during a full moon was incorrect.
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@@ -3027,8 +3027,7 @@ xchar x, y;
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retval++;
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} else if (!force && (Luck + 5) > rn2(20)) {
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/* chance per item of sustaining damage:
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* max luck (full moon): 5%
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* max luck (elsewhen): 10%
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* max luck (Luck==13): 10%
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* avg luck (Luck==0): 75%
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* awful luck (Luck<-4): 100%
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*/
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