Update opthelp
This commit is contained in:
26
dat/opthelp
26
dat/opthelp
@@ -2,6 +2,7 @@ Boolean options not under specific compile flags (with default values in []):
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(You can learn which options exist in your version by checking your current
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option setting, which is reached via the 'O' cmd.)
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acoustics can your character hear anything [TRUE]
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autodescribe describe the terrain under cursor [FALSE]
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autodig dig if moving and wielding digging tool [FALSE]
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autoopen walking into a door attempts to open it [TRUE]
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@@ -9,23 +10,31 @@ autopickup automatically pick up objects you move over [TRUE]
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autoquiver when firing with an empty quiver, select some [FALSE]
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suitable inventory weapon to fill the quiver
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BIOS allow the use of IBM ROM BIOS calls [FALSE]
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blind your character is permanently blind [FALSE]
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bones allow loading bones files [TRUE]
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clicklook look at map by clicking right mouse button [FALSE]
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cmdassist give help for errors on direction & other commands [TRUE]
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confirm ask before hitting tame or peaceful monsters [TRUE]
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DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE]
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dark_room show floor not in sight in different color [TRUE]
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eight_bit_tty send 8-bit characters straight to terminal [FALSE]
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extmenu use a menu for selecting extended commands (#) [FALSE]
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fixinv try to retain the same letter for the same object [TRUE]
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force_invmenu commands asking for inventory item show a menu [FALSE]
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goldX when filtering objects by bless/curse state, [FALSE]
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whether to classify gold as X (unknown) or U (uncursed)
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help print all available info when using the / command [TRUE]
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IBMgraphics use IBM extended characters for the dungeon [FALSE]
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herecmd_menu show menu of some possible commands when clicking
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on yourself or next to you with mouse [FALSE]
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ignintr ignore interrupt signal, including breaks [FALSE]
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implicit_uncursed omit "uncursed" from inventory, if possible [TRUE]
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legacy print introductory message [TRUE]
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lit_corridor show a dark corridor as lit if in sight [FALSE]
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lootabc use a/b/c rather than o/i/b when looting [FALSE]
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menu_overlay overlay menus on the screen and align to right [TRUE]
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mail enable the mail daemon [TRUE]
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mention_walls give feedback when walking against a wall [FALSE]
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menu_objsyms show object symbols in menus if it is selectable [FALSE]
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menu_overlay overlay menus on the screen and align to right [TRUE]
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nudist start your character without armor [FALSE]
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null allow nulls to be sent to your terminal [TRUE]
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try turning this option off (forcing NetHack to use its own
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delay code) if moving objects seem to teleport across rooms
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@@ -36,16 +45,15 @@ pushweapon when wielding a new weapon, put your previously [FALSE]
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rawio allow the use of raw I/O [FALSE]
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rest_on_space count the space bar as a rest character [FALSE]
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safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE]
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sanity_check perform data sanity checks [FALSE]
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showexp display your accumulated experience points [FALSE]
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showrace show yourself by your race rather than by role [FALSE]
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silent don't use your terminal's bell sound [TRUE]
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sortpack group similar kinds of objects in inventory [TRUE]
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sound enable messages about what your character hears [TRUE]
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(note: this has nothing to do with your computer's audio
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capabilities, and the game resets it periodically)
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sparkle display sparkly effect for resisted magical [TRUE]
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attacks (e.g. fire attack on fire-resistant monster)
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standout use standout mode for --More-- on messages [FALSE]
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status_updates update the status lines [TRUE]
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time display elapsed game time, in moves [FALSE]
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tombstone print tombstone when you die [TRUE]
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toptenwin print topten in a window rather than stdout [FALSE]
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@@ -54,6 +62,8 @@ travel enable the command to travel to a map location via [TRUE]
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use_darkgray use bold black instead of blue for black glyphs. [TRUE]
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use_inverse display detected monsters in highlighted manner [FALSE]
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verbose print more commentary during the game [TRUE]
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whatis_menu show menu when getting a map location [FALSE]
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whatis_moveskip skip same glyphs when getting a map location [FALSE]
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There are further boolean options controlled by compilation flags.
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@@ -74,6 +84,7 @@ showscore display your approximate accumulated score [FALSE]
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Boolean options if TEXTCOLOR was set at compile time:
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color use different colors for objects on screen [TRUE for micros]
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hilite_pet display pets in a highlighted manner [FALSE]
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hilite_pile display item piles in a highlighted manner [FALSE]
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Boolean option if TIMED_DELAY was set at compile time (tty interface only):
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timed_delay on unix and VMS, use a timer instead of sending [TRUE]
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@@ -92,6 +103,9 @@ preload_tiles control whether tiles get pre-loaded into RAM at [TRUE]
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the start of the game. Doing so enhances performance
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of the tile graphics, but uses more memory.
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Boolean option if TTY_TILES_ESCCODES was set at compile time (tty only):
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vt_tiledata insert extra data escae code markers into output [FALSE]
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Any Boolean option can be negated by prefixing it with a '!' or 'no'.
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