Merge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.7
This commit is contained in:
@@ -1323,6 +1323,11 @@ change [master] mind flayer, the Wizard, and the riders to bright magenta
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walking into a shopkeeper tries to pay the bill
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show billed items in a menu when paying with non-traditional menustyle
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prioritize paying shopkeeper next to you even if multiple are detected
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avoid impossible "trapped without a trap (fmon)" from 'sanity_check' when a
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drum of earthquake made a pit at a monster's spot and pit creation
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caused adjacent pool/moat/lava to flood that spot; if a non-floater,
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non-flyer monster survived that it got marked as trapped even though
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flooding deleted the trap
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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25
src/dig.c
25
src/dig.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 dig.c $NHDT-Date: 1596498156 2020/08/03 23:42:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.142 $ */
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/* NetHack 3.7 dig.c $NHDT-Date: 1702206282 2023/12/10 11:04:42 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.204 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -747,19 +747,32 @@ digactualhole(coordxy x, coordxy y, struct monst *madeby, int ttyp)
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DISABLE_WARNING_FORMAT_NONLITERAL
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/*
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* Called from dighole(), but also from do_break_wand()
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* in apply.c.
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* Called from dighole(); also from do_break_wand() in apply.c
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* and do_earthquake() in music.c.
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*/
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void
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liquid_flow(coordxy x, coordxy y, schar typ, struct trap *ttmp,
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const char *fillmsg)
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liquid_flow(
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coordxy x, coordxy y,
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schar typ,
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struct trap *ttmp,
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const char *fillmsg)
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{
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struct obj *objchain;
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struct monst *mon;
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boolean u_spot = u_at(x, y);
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/* caller should have changed levl[x][y].typ to POOL, MOAT, or LAVA */
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if (!is_pool_or_lava(x, y)) {
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if (iflags.sanity_check) {
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impossible("Insane liquid_flow(%d,%d,%s,%s).", x, y,
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ttmp ? trapname(ttmp->ttyp, TRUE) : "no trap",
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fillmsg ? fillmsg : "no mesg");
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}
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return;
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}
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if (ttmp)
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(void) delfloortrap(ttmp);
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(void) delfloortrap(ttmp); /* will untrap monster is one is here */
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/* if any objects were frozen here, they're released now */
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unearth_objs(x, y);
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13
src/music.c
13
src/music.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 music.c $NHDT-Date: 1646688067 2022/03/07 21:21:07 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.77 $ */
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/* NetHack 3.7 music.c $NHDT-Date: 1702206294 2023/12/10 11:04:54 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.101 $ */
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/* Copyright (c) 1989 by Jean-Christophe Collet */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -337,8 +337,11 @@ do_earthquake(int force)
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wand of digging if you alter this sequence. */
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filltype = fillholetyp(x, y, FALSE);
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if (filltype != ROOM) {
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levl[x][y].typ = filltype; /* flags set via doormask */
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set_levltyp(x, y, filltype); /* levl[x][y] = filltype; */
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liquid_flow(x, y, filltype, chasm, (char *) 0);
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/* liquid_flow() deletes trap, might kill mtmp */
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if ((chasm = t_at(x, y)) == NULL)
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break; /* from switch, not loop */
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}
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mtmp = m_at(x, y); /* (redundant?) */
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@@ -353,8 +356,8 @@ do_earthquake(int force)
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break; /* from switch, not loop */
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}
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/* We have to check whether monsters or player
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falls in a chasm... */
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/* We have to check whether monsters or hero falls into a
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new pit.... Note: if we get here, chasm is non-Null. */
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if (mtmp) {
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if (!is_flyer(mtmp->data) && !is_clinger(mtmp->data)) {
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boolean m_already_trapped = mtmp->mtrapped;
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@@ -427,7 +430,7 @@ do_earthquake(int force)
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exercise(A_DEX, TRUE);
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else
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selftouch((Upolyd && (slithy(gy.youmonst.data)
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|| nolimbs(gy.youmonst.data)))
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|| nolimbs(gy.youmonst.data)))
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? "Shaken, you"
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: "Falling down, you");
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}
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117
src/pickup.c
117
src/pickup.c
@@ -41,6 +41,7 @@ static void explain_container_prompt(boolean);
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static int traditional_loot(boolean);
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static int menu_loot(int, boolean);
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static int tip_ok(struct obj *);
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static int choose_tip_container_menu(void);
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static struct obj *tipcontainer_gettarget(struct obj *, boolean *);
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static int tipcontainer_checks(struct obj *, struct obj *, boolean);
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static char in_or_out_menu(const char *, struct obj *, boolean, boolean,
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@@ -3376,6 +3377,67 @@ tip_ok(struct obj *obj)
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return GETOBJ_DOWNPLAY;
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}
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/* show a menu of containers under hero,
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and one extra entry for choosing an inventory.
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returns ECMD_CANCEL if menu was canceled,
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ECMD_TIME if a container was picked,
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otherwise returns ECMD_OK. */
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static int
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choose_tip_container_menu(void)
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{
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int n, i;
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winid win;
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anything any;
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menu_item *pick_list = (menu_item *) 0;
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struct obj dummyobj, *otmp;
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int clr = NO_COLOR;
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any = cg.zeroany;
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win = create_nhwindow(NHW_MENU);
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start_menu(win, MENU_BEHAVE_STANDARD);
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for (otmp = gl.level.objects[u.ux][u.uy], i = 0; otmp;
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otmp = otmp->nexthere)
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if (Is_container(otmp)) {
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++i;
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any.a_obj = otmp;
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add_menu(win, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
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clr, doname(otmp), MENU_ITEMFLAGS_NONE);
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}
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if (gi.invent) {
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add_menu_str(win, "");
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any.a_obj = &dummyobj;
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/* use 'i' for inventory unless there are so many
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containers that it's already being used */
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i = (i <= 'i' - 'a' && !flags.lootabc) ? 'i' : 0;
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add_menu(win, &nul_glyphinfo, &any, i, 0, ATR_NONE,
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clr, "tip something being carried",
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MENU_ITEMFLAGS_SELECTED);
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}
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end_menu(win, "Tip which container?");
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n = select_menu(win, PICK_ONE, &pick_list);
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destroy_nhwindow(win);
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/*
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* Deal with quirk of preselected item in pick-one menu:
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* n == 0 => picked preselected entry, toggling it off;
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* n == 1 => accepted preselected choice via SPACE or RETURN;
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* n == 2 => picked something other than preselected entry;
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* n == -1 => cancelled via ESC;
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*/
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otmp = (n <= 0) ? (struct obj *) 0 : pick_list[0].item.a_obj;
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if (n > 1 && otmp == &dummyobj)
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otmp = pick_list[1].item.a_obj;
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if (pick_list)
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free((genericptr_t) pick_list);
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if (otmp && otmp != &dummyobj) {
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tipcontainer(otmp);
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return ECMD_TIME;
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}
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if (n == -1)
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return ECMD_CANCEL;
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return ECMD_OK;
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}
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/* #tip command -- empty container contents onto floor */
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int
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dotip(void)
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@@ -3412,57 +3474,10 @@ dotip(void)
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!flags.verbose ? "a container" : (boxes > 1) ? "one" : "it");
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if (!check_capacity(buf) && able_to_loot(cc.x, cc.y, FALSE)) {
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if (boxes > 1) {
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/* use menu to pick a container to tip */
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int n, i;
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winid win;
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anything any;
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menu_item *pick_list = (menu_item *) 0;
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struct obj dummyobj, *otmp;
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int clr = NO_COLOR;
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any = cg.zeroany;
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win = create_nhwindow(NHW_MENU);
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start_menu(win, MENU_BEHAVE_STANDARD);
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for (cobj = gl.level.objects[cc.x][cc.y], i = 0; cobj;
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cobj = cobj->nexthere)
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if (Is_container(cobj)) {
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++i;
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any.a_obj = cobj;
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add_menu(win, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
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clr, doname(cobj), MENU_ITEMFLAGS_NONE);
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}
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if (gi.invent) {
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add_menu_str(win, "");
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any.a_obj = &dummyobj;
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/* use 'i' for inventory unless there are so many
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containers that it's already being used */
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i = (i <= 'i' - 'a' && !flags.lootabc) ? 'i' : 0;
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add_menu(win, &nul_glyphinfo, &any, i, 0, ATR_NONE,
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clr, "tip something being carried",
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MENU_ITEMFLAGS_SELECTED);
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}
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end_menu(win, "Tip which container?");
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n = select_menu(win, PICK_ONE, &pick_list);
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destroy_nhwindow(win);
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/*
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* Deal with quirk of preselected item in pick-one menu:
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* n == 0 => picked preselected entry, toggling it off;
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* n == 1 => accepted preselected choice via SPACE or RETURN;
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* n == 2 => picked something other than preselected entry;
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* n == -1 => cancelled via ESC;
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*/
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otmp = (n <= 0) ? (struct obj *) 0 : pick_list[0].item.a_obj;
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if (n > 1 && otmp == &dummyobj)
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otmp = pick_list[1].item.a_obj;
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if (pick_list)
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free((genericptr_t) pick_list);
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if (otmp && otmp != &dummyobj) {
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tipcontainer(otmp);
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return ECMD_TIME;
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}
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if (n == -1)
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return ECMD_OK;
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int res;
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/* pick one container via menu or ... */
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if ((res = choose_tip_container_menu()) != ECMD_OK)
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return res;
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/* else pick-from-gi.invent below */
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} else {
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for (cobj = gl.level.objects[cc.x][cc.y]; cobj; cobj = nobj) {
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