Merge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.7

This commit is contained in:
nhmall
2023-12-10 10:39:15 -05:00
4 changed files with 98 additions and 62 deletions

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@@ -1323,6 +1323,11 @@ change [master] mind flayer, the Wizard, and the riders to bright magenta
walking into a shopkeeper tries to pay the bill
show billed items in a menu when paying with non-traditional menustyle
prioritize paying shopkeeper next to you even if multiple are detected
avoid impossible "trapped without a trap (fmon)" from 'sanity_check' when a
drum of earthquake made a pit at a monster's spot and pit creation
caused adjacent pool/moat/lava to flood that spot; if a non-floater,
non-flyer monster survived that it got marked as trapped even though
flooding deleted the trap
Fixes to 3.7.0-x General Problems Exposed Via git Repository

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@@ -1,4 +1,4 @@
/* NetHack 3.7 dig.c $NHDT-Date: 1596498156 2020/08/03 23:42:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.142 $ */
/* NetHack 3.7 dig.c $NHDT-Date: 1702206282 2023/12/10 11:04:42 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.204 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -747,19 +747,32 @@ digactualhole(coordxy x, coordxy y, struct monst *madeby, int ttyp)
DISABLE_WARNING_FORMAT_NONLITERAL
/*
* Called from dighole(), but also from do_break_wand()
* in apply.c.
* Called from dighole(); also from do_break_wand() in apply.c
* and do_earthquake() in music.c.
*/
void
liquid_flow(coordxy x, coordxy y, schar typ, struct trap *ttmp,
const char *fillmsg)
liquid_flow(
coordxy x, coordxy y,
schar typ,
struct trap *ttmp,
const char *fillmsg)
{
struct obj *objchain;
struct monst *mon;
boolean u_spot = u_at(x, y);
/* caller should have changed levl[x][y].typ to POOL, MOAT, or LAVA */
if (!is_pool_or_lava(x, y)) {
if (iflags.sanity_check) {
impossible("Insane liquid_flow(%d,%d,%s,%s).", x, y,
ttmp ? trapname(ttmp->ttyp, TRUE) : "no trap",
fillmsg ? fillmsg : "no mesg");
}
return;
}
if (ttmp)
(void) delfloortrap(ttmp);
(void) delfloortrap(ttmp); /* will untrap monster is one is here */
/* if any objects were frozen here, they're released now */
unearth_objs(x, y);

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@@ -1,4 +1,4 @@
/* NetHack 3.7 music.c $NHDT-Date: 1646688067 2022/03/07 21:21:07 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.77 $ */
/* NetHack 3.7 music.c $NHDT-Date: 1702206294 2023/12/10 11:04:54 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.101 $ */
/* Copyright (c) 1989 by Jean-Christophe Collet */
/* NetHack may be freely redistributed. See license for details. */
@@ -337,8 +337,11 @@ do_earthquake(int force)
wand of digging if you alter this sequence. */
filltype = fillholetyp(x, y, FALSE);
if (filltype != ROOM) {
levl[x][y].typ = filltype; /* flags set via doormask */
set_levltyp(x, y, filltype); /* levl[x][y] = filltype; */
liquid_flow(x, y, filltype, chasm, (char *) 0);
/* liquid_flow() deletes trap, might kill mtmp */
if ((chasm = t_at(x, y)) == NULL)
break; /* from switch, not loop */
}
mtmp = m_at(x, y); /* (redundant?) */
@@ -353,8 +356,8 @@ do_earthquake(int force)
break; /* from switch, not loop */
}
/* We have to check whether monsters or player
falls in a chasm... */
/* We have to check whether monsters or hero falls into a
new pit.... Note: if we get here, chasm is non-Null. */
if (mtmp) {
if (!is_flyer(mtmp->data) && !is_clinger(mtmp->data)) {
boolean m_already_trapped = mtmp->mtrapped;
@@ -427,7 +430,7 @@ do_earthquake(int force)
exercise(A_DEX, TRUE);
else
selftouch((Upolyd && (slithy(gy.youmonst.data)
|| nolimbs(gy.youmonst.data)))
|| nolimbs(gy.youmonst.data)))
? "Shaken, you"
: "Falling down, you");
}

View File

@@ -41,6 +41,7 @@ static void explain_container_prompt(boolean);
static int traditional_loot(boolean);
static int menu_loot(int, boolean);
static int tip_ok(struct obj *);
static int choose_tip_container_menu(void);
static struct obj *tipcontainer_gettarget(struct obj *, boolean *);
static int tipcontainer_checks(struct obj *, struct obj *, boolean);
static char in_or_out_menu(const char *, struct obj *, boolean, boolean,
@@ -3376,6 +3377,67 @@ tip_ok(struct obj *obj)
return GETOBJ_DOWNPLAY;
}
/* show a menu of containers under hero,
and one extra entry for choosing an inventory.
returns ECMD_CANCEL if menu was canceled,
ECMD_TIME if a container was picked,
otherwise returns ECMD_OK. */
static int
choose_tip_container_menu(void)
{
int n, i;
winid win;
anything any;
menu_item *pick_list = (menu_item *) 0;
struct obj dummyobj, *otmp;
int clr = NO_COLOR;
any = cg.zeroany;
win = create_nhwindow(NHW_MENU);
start_menu(win, MENU_BEHAVE_STANDARD);
for (otmp = gl.level.objects[u.ux][u.uy], i = 0; otmp;
otmp = otmp->nexthere)
if (Is_container(otmp)) {
++i;
any.a_obj = otmp;
add_menu(win, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
clr, doname(otmp), MENU_ITEMFLAGS_NONE);
}
if (gi.invent) {
add_menu_str(win, "");
any.a_obj = &dummyobj;
/* use 'i' for inventory unless there are so many
containers that it's already being used */
i = (i <= 'i' - 'a' && !flags.lootabc) ? 'i' : 0;
add_menu(win, &nul_glyphinfo, &any, i, 0, ATR_NONE,
clr, "tip something being carried",
MENU_ITEMFLAGS_SELECTED);
}
end_menu(win, "Tip which container?");
n = select_menu(win, PICK_ONE, &pick_list);
destroy_nhwindow(win);
/*
* Deal with quirk of preselected item in pick-one menu:
* n == 0 => picked preselected entry, toggling it off;
* n == 1 => accepted preselected choice via SPACE or RETURN;
* n == 2 => picked something other than preselected entry;
* n == -1 => cancelled via ESC;
*/
otmp = (n <= 0) ? (struct obj *) 0 : pick_list[0].item.a_obj;
if (n > 1 && otmp == &dummyobj)
otmp = pick_list[1].item.a_obj;
if (pick_list)
free((genericptr_t) pick_list);
if (otmp && otmp != &dummyobj) {
tipcontainer(otmp);
return ECMD_TIME;
}
if (n == -1)
return ECMD_CANCEL;
return ECMD_OK;
}
/* #tip command -- empty container contents onto floor */
int
dotip(void)
@@ -3412,57 +3474,10 @@ dotip(void)
!flags.verbose ? "a container" : (boxes > 1) ? "one" : "it");
if (!check_capacity(buf) && able_to_loot(cc.x, cc.y, FALSE)) {
if (boxes > 1) {
/* use menu to pick a container to tip */
int n, i;
winid win;
anything any;
menu_item *pick_list = (menu_item *) 0;
struct obj dummyobj, *otmp;
int clr = NO_COLOR;
any = cg.zeroany;
win = create_nhwindow(NHW_MENU);
start_menu(win, MENU_BEHAVE_STANDARD);
for (cobj = gl.level.objects[cc.x][cc.y], i = 0; cobj;
cobj = cobj->nexthere)
if (Is_container(cobj)) {
++i;
any.a_obj = cobj;
add_menu(win, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
clr, doname(cobj), MENU_ITEMFLAGS_NONE);
}
if (gi.invent) {
add_menu_str(win, "");
any.a_obj = &dummyobj;
/* use 'i' for inventory unless there are so many
containers that it's already being used */
i = (i <= 'i' - 'a' && !flags.lootabc) ? 'i' : 0;
add_menu(win, &nul_glyphinfo, &any, i, 0, ATR_NONE,
clr, "tip something being carried",
MENU_ITEMFLAGS_SELECTED);
}
end_menu(win, "Tip which container?");
n = select_menu(win, PICK_ONE, &pick_list);
destroy_nhwindow(win);
/*
* Deal with quirk of preselected item in pick-one menu:
* n == 0 => picked preselected entry, toggling it off;
* n == 1 => accepted preselected choice via SPACE or RETURN;
* n == 2 => picked something other than preselected entry;
* n == -1 => cancelled via ESC;
*/
otmp = (n <= 0) ? (struct obj *) 0 : pick_list[0].item.a_obj;
if (n > 1 && otmp == &dummyobj)
otmp = pick_list[1].item.a_obj;
if (pick_list)
free((genericptr_t) pick_list);
if (otmp && otmp != &dummyobj) {
tipcontainer(otmp);
return ECMD_TIME;
}
if (n == -1)
return ECMD_OK;
int res;
/* pick one container via menu or ... */
if ((res = choose_tip_container_menu()) != ECMD_OK)
return res;
/* else pick-from-gi.invent below */
} else {
for (cobj = gl.level.objects[cc.x][cc.y]; cobj; cobj = nobj) {