floating eye gaze reflecting message

On 12/04/2012 12:44 PM, <Someone> wrote:
> The message displayed was: "The floating eye's gaze is reflected by your
> armor". Although I realize that my silver dragon scale mail is embedded in
> my skin (as per my inventory), I still think that it's now my skin that
> reflects the gaze, not my (temporarily non-existent) armor.
This commit is contained in:
nethack.allison
2012-04-12 23:16:09 +00:00
parent be2bffcd6d
commit c44343d63c
2 changed files with 2 additions and 2 deletions

View File

@@ -827,6 +827,7 @@ feedback for reverse-genocide was plural even when just one monster was created
fix message given when part of a stack of items in a monster's inventory is
being destroyed
add "Boing!" message when hero zaps resistant monster with striking/force bolt
adjust gaze reflection message when your scales are embedded in your skin
Platform- and/or Interface-Specific Fixes
@@ -860,7 +861,6 @@ Windows, probably MSDOS and OS/2: attempting to use very first false rumor
when rumors.tru had CR+LF line ends instead of Unix-style LF lines
#if CLIPPING: during teleport or hurtle, re-clip the map immediately instead
of waiting until hero's next move
winCE: disable processing of double-click messages if the first click
causes map to scroll
winCE: help text windows close immediately after open (unhandled WM_KEYDOWN in mhtext.c)

View File

@@ -2119,7 +2119,7 @@ const char *fmt, *str;
return TRUE;
} else if (EReflecting & W_ARM) {
if (fmt && str)
pline(fmt, str, "armor");
pline(fmt, str, uskin ? "lustre" : "armor");
return TRUE;
} else if (youmonst.data == &mons[PM_SILVER_DRAGON]) {
if (fmt && str)