floating eye gaze reflecting message
On 12/04/2012 12:44 PM, <Someone> wrote: > The message displayed was: "The floating eye's gaze is reflected by your > armor". Although I realize that my silver dragon scale mail is embedded in > my skin (as per my inventory), I still think that it's now my skin that > reflects the gaze, not my (temporarily non-existent) armor.
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@@ -827,6 +827,7 @@ feedback for reverse-genocide was plural even when just one monster was created
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fix message given when part of a stack of items in a monster's inventory is
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fix message given when part of a stack of items in a monster's inventory is
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being destroyed
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being destroyed
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add "Boing!" message when hero zaps resistant monster with striking/force bolt
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add "Boing!" message when hero zaps resistant monster with striking/force bolt
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adjust gaze reflection message when your scales are embedded in your skin
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Platform- and/or Interface-Specific Fixes
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Platform- and/or Interface-Specific Fixes
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@@ -860,7 +861,6 @@ Windows, probably MSDOS and OS/2: attempting to use very first false rumor
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when rumors.tru had CR+LF line ends instead of Unix-style LF lines
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when rumors.tru had CR+LF line ends instead of Unix-style LF lines
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#if CLIPPING: during teleport or hurtle, re-clip the map immediately instead
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#if CLIPPING: during teleport or hurtle, re-clip the map immediately instead
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of waiting until hero's next move
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of waiting until hero's next move
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winCE: disable processing of double-click messages if the first click
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winCE: disable processing of double-click messages if the first click
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causes map to scroll
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causes map to scroll
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winCE: help text windows close immediately after open (unhandled WM_KEYDOWN in mhtext.c)
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winCE: help text windows close immediately after open (unhandled WM_KEYDOWN in mhtext.c)
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@@ -2119,7 +2119,7 @@ const char *fmt, *str;
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return TRUE;
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return TRUE;
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} else if (EReflecting & W_ARM) {
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} else if (EReflecting & W_ARM) {
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if (fmt && str)
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if (fmt && str)
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pline(fmt, str, "armor");
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pline(fmt, str, uskin ? "lustre" : "armor");
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return TRUE;
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return TRUE;
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} else if (youmonst.data == &mons[PM_SILVER_DRAGON]) {
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} else if (youmonst.data == &mons[PM_SILVER_DRAGON]) {
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if (fmt && str)
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if (fmt && str)
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