fixes entry for pull request #642 - shk name vs it
3.6.1 changed a bunch of messages in shk.c to give the actual shk name even when a the shopkeeper couldn't be seen, to avoid things like "You owe It <N zorkmids> for <item>." But there are various messages issued outside of shk.c which were overlooked. Fix those. Closes #642
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@@ -705,6 +705,8 @@ make selection of random rumors, engravings, epitaphs, and hallucinatory monst
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names have uniform distribution by handling long lines specially
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when filling a special room with monsters, if one that can come in groups got
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picked the group could spill to outside of the room
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extend 3.6.1 fix to explicitly use name of unseen shopkeeper instead of "It"
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in various shop related messages (ones issued outside of shk.c)
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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