Guidebook tweaks
Fix at least one typo. Change a few quoted and/or italicized words to fixed width (tty) font. In the "Curses and Blessings" subsection, mention dropping objects onto altars and the terms "BUC" and "BUCX".
This commit is contained in:
@@ -1,4 +1,4 @@
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.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.392 $ $NHDT-Date: 1594599425 2020/07/13 00:17:05 $
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.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.393 $ $NHDT-Date: 1595731545 2020/07/26 02:45:45 $
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.\"
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.\" This is an excerpt from the 'roff' man page from the 'groff' package.
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.\" Guidebook.mn currently does *not* fully adhere to these guidelines.
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@@ -35,7 +35,7 @@
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.ds vr "NetHack 3.7
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.ds f0 "\*(vr
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.ds f1
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.ds f2 "July 9, 2020
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.ds f2 "July 25, 2020
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.
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.\" A note on some special characters:
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.\" \(lq = left double quote
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@@ -1813,7 +1813,7 @@ For example, each level has at least one extra boulder.
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Also, it is possible to drop everything in order to be able to squeeze
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into the same location as a boulder (and then presumably move past it),
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or to destroy a boulder with magic or tools, or to create new boulders
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with a scroll of earth.
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with a \fIscroll of earth\fP.
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However, doing such things will lower your luck without any specific
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message given about that.
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See the \fIConduct\fP section for information about getting feedback for
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@@ -1876,10 +1876,12 @@ If you drop something in a shop by accident, the shopkeeper will usually
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claim ownership without offering any compensation. You'll have to buy
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it back if you want to reclaim it.
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.pg
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Shopkeepers sometimes run out of money. When that happens, you'll be
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offered credit instead of gold when you try to sell something. Credit
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can be used to pay for purchases, but it is only good in the shop where
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it was obtained; other shopkeepers won't honor it. (If you happen to
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Shopkeepers sometime run out of money.
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When that happens, you'll be
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offered credit instead of gold when you try to sell something.
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Credit can be used to pay for purchases, but it is only good in the shop
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where it was obtained; other shopkeepers won't honor it.
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(If you happen to
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find a \(lqcredit card\(rq in the dungeon, don't bother trying to use it in
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shops; shopkeepers will not accept it.)
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.pg
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@@ -1901,7 +1903,7 @@ The price of a given item can vary due to a variety of factors.
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A shopkeeper treats the spot immediately inside the door as if it were
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outside the shop.
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.lp * 2
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While the shopkeeper watches you like a hawk, he will generally ignore
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While the shopkeeper watches you like a hawk, he or she will generally ignore
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any other customers.
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.lp * 2
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If a shop is \(lqclosed for inventory,\(rq it will not open of its own accord.
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@@ -2140,8 +2142,8 @@ to discard some of what you're carrying or collapse under its weight.
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.pg
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NetHack will tell you how badly you have loaded yourself.
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If you are encumbered, one of the conditions
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\(lq\fIBurdened\fP\(rq, \(lq\fIStressed\fP\(rq, \(lq\fIStrained\fP\(rq,
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\(lq\fIOvertaxed\fP\(rq or \(lq\fIOverloaded\fP\(rq will be
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\f(CRBurdened\fP, \f(CRStressed\fP, \f(CRStrained\fP,
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\f(CROvertaxed\fP, or \f(CROverloaded\fP will be
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shown on the bottom line status display.
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.pg
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When you pick up an object, it is assigned an inventory letter. Many
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@@ -2177,9 +2179,10 @@ usually, but not always, bear negative enchantments that make them
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less effective in combat. Other cursed objects may act poorly or
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detrimentally in other ways.
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.pg
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Objects can also be blessed. Blessed items usually work better or
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more beneficially than normal uncursed items. For example, a blessed
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weapon will do more damage against demons.
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Objects can also be blessed instead.
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Blessed items usually work better or more beneficially than normal
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uncursed items.
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For example, a blessed weapon will do slightly more damage against demons.
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.pg
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Objects which are neither cursed nor blessed are referred to as uncursed.
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They could just as easily have been described as unblessed, but the
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@@ -2189,20 +2192,28 @@ that what you will.
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.pg
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There are magical means of bestowing or removing curses upon objects,
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so even if you are stuck with one, you can still have the curse
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lifted and the item removed. Priests and Priestesses have an innate
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lifted and the item removed.
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Priests and Priestesses have an innate
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sensitivity to this property in any object, so they can more easily avoid
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cursed objects than other character roles.
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Dropping objects onto an altar will reveal their bless or curse state
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provided that you can see them land.
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.pg
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An item with unknown status will be reported in your inventory with no prefix.
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An item which you know the state of will be distinguished in your inventory
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by the presence of the word \(lqcursed\(rq, \(lquncursed\(rq or
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\(lqblessed\(rq in the description of the item.
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In some cases \(lquncursed\(rq will be omitted as being redundant when
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by the presence of the word \f(CRcursed\fP, \f(CRuncursed\fP, or
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\f(CRblessed\fP in the description of the item.
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In some cases \f(CRuncursed\fP will be omitted as being redundant when
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enough other information is displayed.
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The
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.op implicit_uncursed
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option can be used to control this; toggle it off to have \(lquncursed\(rq
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option can be used to control this; toggle it off to have \f(CRuncursed\fP
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be displayed even when that can be deduced from other attributes.
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.pg
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Sometimes the bless or curse state of objects is referred to as their
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\(lq\f(CRBUC\fP\(rq attribute, for Blessed, Uncursed, or Cursed state,
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or \(lq\f(CRBUCX\fP\(rq for Blessed, Uncursed, Cursed, or unknown.
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(The term \fIbeatitude\fP is occasionally used as well.)
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.hn 2
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Weapons (\(oq)\(cq)
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.pg
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@@ -45,7 +45,7 @@
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%.au
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\author{Original version - Eric S. Raymond\\
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(Edited and expanded for 3.7 by Mike Stephenson and others)}
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\date{July 9, 2020}
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\date{July 25, 2020}
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\maketitle
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@@ -1959,7 +1959,7 @@ For example, each level has at least one extra boulder.
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Also, it is possible to drop everything in order to be able to squeeze
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into the same location as a boulder (and then presumably move past it),
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or to destroy a boulder with magic or tools, or to create new boulders
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with a scroll of earth.
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with a {\it scroll of earth}.
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However, doing such things will lower your luck without any specific
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message given about that.
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See the {\it Conduct\/} section for information about getting feedback for
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@@ -2028,10 +2028,12 @@ claim ownership without offering any compensation. You'll have to buy
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it back if you want to reclaim it.
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%.pg
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Shopkeepers sometimes run out of money. When that happens, you'll be
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offered credit instead of gold when you try to sell something. Credit
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can be used to pay for purchases, but it is only good in the shop where
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it was obtained; other shopkeepers won't honor it. (If you happen to
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Shopkeepers sometime run out of money.
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When that happens, you'll be
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offered credit instead of gold when you try to sell something.
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Credit can be used to pay for purchases, but it is only good in the shop
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where it was obtained; other shopkeepers won't honor it.
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(If you happen to
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find a ``credit card'' in the dungeon, don't bother trying to use it in
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shops; shopkeepers will not accept it.)
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@@ -2060,7 +2062,7 @@ A shopkeeper treats the spot immediately inside the door as if it were
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outside the shop.
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%.lp \(bu 2
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\item[$\bullet$]
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While the shopkeeper watches you like a hawk, he will generally ignore
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While the shopkeeper watches you like a hawk, he or she will generally ignore
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any other customers.
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%.lp \(bu 2
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\item[$\bullet$]
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@@ -2324,8 +2326,8 @@ to discard some of what you're carrying or collapse under its weight.
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%.pg
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{\it NetHack\/} will tell you how badly you have loaded yourself.
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If you are encumbered, one of the conditions
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``{\it Burdened\/}'', ``{\it Stressed\/}'', ``{\it Strained\/}'',
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``{\it Overtaxed\/}'' or ``{\it Overloaded\/}'' will be
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{\tt Burdened}, {\tt Stressed}, {\tt Strained},
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{\tt Overtaxed}, or {\tt Overloaded} will be
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shown on the bottom line status display.
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%.pg
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@@ -2366,9 +2368,10 @@ less effective in combat. Other cursed objects may act poorly or
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detrimentally in other ways.
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%.pg
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Objects can also be blessed. Blessed items usually work better or
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more beneficially than normal uncursed items. For example, a blessed
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weapon will do more damage against demons.
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Objects can also be blessed instead.
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Blessed items usually work better or more beneficially than normal
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uncursed items.
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For example, a blessed weapon will do slightly more damage against demons.
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%.pg
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Objects which are neither cursed nor blessed are referred to as uncursed.
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@@ -2379,22 +2382,31 @@ half full versus glass half empty'' situation; make of that what you will.
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%.pg
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There are magical means of bestowing or removing curses upon objects,
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so even if you are stuck with one, you can still have the curse
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lifted and the item removed. Priests and Priestesses have an innate
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lifted and the item removed.
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Priests and Priestesses have an innate
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sensitivity to this property in any object, so they can more easily avoid
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cursed objects than other character roles.
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Dropping objects onto an altar will reveal their bless or curse state
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provided that you can see them land.
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%.pg
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An item with unknown status will be reported in your inventory with no prefix.
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An item which you know the state of will be distinguished in your inventory
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by the presence of the word ``cursed'', ``uncursed'' or ``blessed'' in the
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description of the item.
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In some cases ``uncursed'' will be omitted as being redundant when
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by the presence of the word {\tt cursed}, {\tt uncursed} or
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{\tt blessed} in the description of the item.
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In some cases {\tt uncursed} will be omitted as being redundant when
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enough other information is displayed.
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The
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{\it implicit\verb+_+uncursed\/}
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option can be used to control this; toggle it off to have ``uncursed''
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option can be used to control this; toggle it off to have {\tt uncursed}
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be displayed even when that can be deduced from other attributes.
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%.pg
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Sometimes the bless or curse state of objects is referred to as their
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``{\tt BUC}'' attribute, for Blessed, Uncursed, or Cursed state,
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or ``{\tt BUCX}'' for Blessed, Uncursed, Cursed, or unknown.
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(The term {\it beatitude\/} is occasionally used as well.)
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%.hn 2
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\subsection*{Weapons (`{\tt )}')}
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