add format string arg to Sprintf in hack.c
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@@ -1727,9 +1727,10 @@ domove_core(void)
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because you don't see remembered terrain while underwater;
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although the hero can attack an adjacent monster this way,
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assume he can't reach out far enough to distinguish terrain */
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Sprintf(buf, (Is_waterlevel(&u.uz) && levl[x][y].typ == AIR)
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? "an air bubble"
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: "nothing");
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Sprintf(buf, "%s",
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(Is_waterlevel(&u.uz) && levl[x][y].typ == AIR)
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? "an air bubble"
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: "nothing");
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} else if (solid) {
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/* glyph might indicate unseen terrain if hero is blind;
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unlike searching, this won't reveal what that terrain is
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