add format string arg to Sprintf in hack.c

This commit is contained in:
nhmall
2021-02-02 17:20:41 -05:00
parent a165538331
commit d79365c6b0

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@@ -1727,9 +1727,10 @@ domove_core(void)
because you don't see remembered terrain while underwater;
although the hero can attack an adjacent monster this way,
assume he can't reach out far enough to distinguish terrain */
Sprintf(buf, (Is_waterlevel(&u.uz) && levl[x][y].typ == AIR)
? "an air bubble"
: "nothing");
Sprintf(buf, "%s",
(Is_waterlevel(&u.uz) && levl[x][y].typ == AIR)
? "an air bubble"
: "nothing");
} else if (solid) {
/* glyph might indicate unseen terrain if hero is blind;
unlike searching, this won't reveal what that terrain is