Change level difficulty formula for the ring of aggravate monster
+15 wasn't very impactful in the late game and late mid-game, but was much too lethal in the early game (wearing the ring for a while near the start of the game would make the game unwinnable as very out-of-depth monsters spawned, and they would still be there even after removing the ring and usually capable of one-shotting an early-game character). This commit changes it to a doubling of level difficulty rather than a flat increase: that makes it more relevant in the late-game where a +25 or +50 might potentially have an impact, and more survivable in the early game (although it still spawns monsters that are difficult for the point in the game, there is now a chance that you might survive long enough to be able to take the ring off and clear off all the out-of-depth monsters that spawned).
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@@ -2073,7 +2073,7 @@ level_difficulty(void)
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}
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/* ring of aggravate monster */
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if (EAggravate_monster)
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res += 15;
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res = res > 25 ? 50 : res * 2;
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return res;
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}
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